Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
51
SPD-classes/src/main/java/com/watabou/glwrap/Attribute.java
Normal file
51
SPD-classes/src/main/java/com/watabou/glwrap/Attribute.java
Normal file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
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|
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import java.nio.FloatBuffer;
|
||||
|
||||
import android.opengl.GLES20;
|
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|
||||
public class Attribute {
|
||||
|
||||
private int location;
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||||
|
||||
public Attribute( int location ) {
|
||||
this.location = location;
|
||||
}
|
||||
|
||||
public int location() {
|
||||
return location;
|
||||
}
|
||||
|
||||
public void enable() {
|
||||
GLES20.glEnableVertexAttribArray( location );
|
||||
}
|
||||
|
||||
public void disable() {
|
||||
GLES20.glDisableVertexAttribArray( location );
|
||||
}
|
||||
|
||||
public void vertexPointer( int size, int stride, FloatBuffer ptr ) {
|
||||
GLES20.glVertexAttribPointer( location, size, GLES20.GL_FLOAT, false, stride * Float.SIZE / 8, ptr );
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
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|
||||
import android.opengl.GLES20;
|
||||
|
||||
public class Framebuffer {
|
||||
|
||||
public static final int COLOR = GLES20.GL_COLOR_ATTACHMENT0;
|
||||
public static final int DEPTH = GLES20.GL_DEPTH_ATTACHMENT;
|
||||
public static final int STENCIL = GLES20.GL_STENCIL_ATTACHMENT;
|
||||
|
||||
public static final Framebuffer system = new Framebuffer( 0 );
|
||||
|
||||
private int id;
|
||||
|
||||
public Framebuffer() {
|
||||
int[] buffers = new int[1];
|
||||
GLES20.glGenBuffers( 1, buffers, 0 );
|
||||
id = buffers[0];
|
||||
}
|
||||
|
||||
private Framebuffer( int n ) {
|
||||
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
GLES20.glBindFramebuffer( GLES20.GL_FRAMEBUFFER, id );
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
int[] buffers = {id};
|
||||
GLES20.glDeleteFramebuffers( 1, buffers, 0 );
|
||||
}
|
||||
|
||||
public void attach( int point, Texture tex ) {
|
||||
bind();
|
||||
GLES20.glFramebufferTexture2D( GLES20.GL_FRAMEBUFFER, point, GLES20.GL_TEXTURE_2D, tex.id, 0 );
|
||||
}
|
||||
|
||||
public void attach( int point, Renderbuffer buffer ) {
|
||||
bind();
|
||||
GLES20.glFramebufferRenderbuffer( GLES20.GL_RENDERBUFFER, point, GLES20.GL_TEXTURE_2D, buffer.id() );
|
||||
}
|
||||
|
||||
public boolean status() {
|
||||
bind();
|
||||
return GLES20.glCheckFramebufferStatus( GLES20.GL_FRAMEBUFFER ) == GLES20.GL_FRAMEBUFFER_COMPLETE;
|
||||
}
|
||||
}
|
||||
103
SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java
Normal file
103
SPD-classes/src/main/java/com/watabou/glwrap/Matrix.java
Normal file
@@ -0,0 +1,103 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
||||
|
||||
public class Matrix {
|
||||
|
||||
public static final float G2RAD = 0.01745329251994329576923690768489f;
|
||||
|
||||
public static float[] clone( float[] m ) {
|
||||
|
||||
int n = m.length;
|
||||
float[] res = new float[n];
|
||||
do {
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||||
res[--n] = m[n];
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||||
} while (n > 0);
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||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public static void copy( float[] src, float[] dst ) {
|
||||
|
||||
int n = src.length;
|
||||
do {
|
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dst[--n] = src[n];
|
||||
} while (n > 0);
|
||||
|
||||
}
|
||||
|
||||
public static void setIdentity( float[] m ) {
|
||||
for (int i=0 ; i < 16 ; i++) {
|
||||
m[i] = 0f;
|
||||
}
|
||||
for (int i = 0; i < 16; i += 5) {
|
||||
m[i] = 1f;
|
||||
}
|
||||
}
|
||||
|
||||
public static void rotate( float[] m, float a ) {
|
||||
a *= G2RAD;
|
||||
float sin = (float)Math.sin( a );
|
||||
float cos = (float)Math.cos( a );
|
||||
float m0 = m[0];
|
||||
float m1 = m[1];
|
||||
float m4 = m[4];
|
||||
float m5 = m[5];
|
||||
m[0] = m0 * cos + m4 * sin;
|
||||
m[1] = m1 * cos + m5 * sin;
|
||||
m[4] = -m0 * sin + m4 * cos;
|
||||
m[5] = -m1 * sin + m5 * cos;
|
||||
}
|
||||
|
||||
public static void skewX( float[] m, float a ) {
|
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double t = Math.tan( a * G2RAD );
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||||
m[4] += -m[0] * t;
|
||||
m[5] += -m[1] * t;
|
||||
}
|
||||
|
||||
public static void skewY( float[] m, float a ) {
|
||||
double t = Math.tan( a * G2RAD );
|
||||
m[0] += m[4] * t;
|
||||
m[1] += m[5] * t;
|
||||
}
|
||||
|
||||
public static void scale( float[] m, float x, float y ) {
|
||||
m[0] *= x;
|
||||
m[1] *= x;
|
||||
m[2] *= x;
|
||||
m[3] *= x;
|
||||
m[4] *= y;
|
||||
m[5] *= y;
|
||||
m[6] *= y;
|
||||
m[7] *= y;
|
||||
// android.opengl.Matrix.scaleM( m, 0, x, y, 1 );
|
||||
}
|
||||
|
||||
public static void translate( float[] m, float x, float y ) {
|
||||
m[12] += m[0] * x + m[4] * y;
|
||||
m[13] += m[1] * x + m[5] * y;
|
||||
}
|
||||
|
||||
public static void multiply( float[] left, float right[], float[] result ) {
|
||||
android.opengl.Matrix.multiplyMM( result, 0, left, 0, right, 0 );
|
||||
}
|
||||
}
|
||||
76
SPD-classes/src/main/java/com/watabou/glwrap/Program.java
Normal file
76
SPD-classes/src/main/java/com/watabou/glwrap/Program.java
Normal file
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
|
||||
public class Program {
|
||||
|
||||
private int handle;
|
||||
|
||||
public Program() {
|
||||
handle = GLES20.glCreateProgram();
|
||||
}
|
||||
|
||||
public int handle() {
|
||||
return handle;
|
||||
}
|
||||
|
||||
public void attach( Shader shader ) {
|
||||
GLES20.glAttachShader( handle, shader.handle() );
|
||||
}
|
||||
|
||||
public void link() {
|
||||
GLES20.glLinkProgram( handle );
|
||||
|
||||
int[] status = new int[1];
|
||||
GLES20.glGetProgramiv( handle, GLES20.GL_LINK_STATUS, status, 0 );
|
||||
if (status[0] == GLES20.GL_FALSE) {
|
||||
throw new Error( GLES20.glGetProgramInfoLog( handle ) );
|
||||
}
|
||||
}
|
||||
|
||||
public Attribute attribute( String name ) {
|
||||
return new Attribute( GLES20.glGetAttribLocation( handle, name ) );
|
||||
}
|
||||
|
||||
public Uniform uniform( String name ) {
|
||||
return new Uniform( GLES20.glGetUniformLocation( handle, name ) );
|
||||
}
|
||||
|
||||
public void use() {
|
||||
GLES20.glUseProgram( handle );
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
GLES20.glDeleteProgram( handle );
|
||||
}
|
||||
|
||||
public static Program create( Shader ...shaders ) {
|
||||
Program program = new Program();
|
||||
for (int i=0; i < shaders.length; i++) {
|
||||
program.attach( shaders[i] );
|
||||
}
|
||||
program.link();
|
||||
return program;
|
||||
}
|
||||
}
|
||||
140
SPD-classes/src/main/java/com/watabou/glwrap/Quad.java
Normal file
140
SPD-classes/src/main/java/com/watabou/glwrap/Quad.java
Normal file
@@ -0,0 +1,140 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
public class Quad {
|
||||
|
||||
// 0---1
|
||||
// | \ |
|
||||
// 3---2
|
||||
public static final short[] VALUES = {0, 1, 2, 0, 2, 3};
|
||||
|
||||
public static final int SIZE = VALUES.length;
|
||||
|
||||
private static ShortBuffer indices;
|
||||
private static int indexSize = 0;
|
||||
|
||||
public static FloatBuffer create() {
|
||||
return ByteBuffer.
|
||||
allocateDirect( 16 * Float.SIZE / 8 ).
|
||||
order( ByteOrder.nativeOrder() ).
|
||||
asFloatBuffer();
|
||||
}
|
||||
|
||||
public static FloatBuffer createSet( int size ) {
|
||||
return ByteBuffer.
|
||||
allocateDirect( size * 16 * Float.SIZE / 8 ).
|
||||
order( ByteOrder.nativeOrder() ).
|
||||
asFloatBuffer();
|
||||
}
|
||||
|
||||
public static ShortBuffer getIndices( int size ) {
|
||||
|
||||
if (size > indexSize) {
|
||||
|
||||
// TODO: Optimize it!
|
||||
|
||||
indexSize = size;
|
||||
indices = ByteBuffer.
|
||||
allocateDirect( size * SIZE * Short.SIZE / 8 ).
|
||||
order( ByteOrder.nativeOrder() ).
|
||||
asShortBuffer();
|
||||
|
||||
short[] values = new short[size * 6];
|
||||
int pos = 0;
|
||||
int limit = size * 4;
|
||||
for (int ofs=0; ofs < limit; ofs += 4) {
|
||||
values[pos++] = (short)(ofs + 0);
|
||||
values[pos++] = (short)(ofs + 1);
|
||||
values[pos++] = (short)(ofs + 2);
|
||||
values[pos++] = (short)(ofs + 0);
|
||||
values[pos++] = (short)(ofs + 2);
|
||||
values[pos++] = (short)(ofs + 3);
|
||||
}
|
||||
|
||||
indices.put( values );
|
||||
indices.position( 0 );
|
||||
}
|
||||
|
||||
return indices;
|
||||
}
|
||||
|
||||
public static void fill( float[] v,
|
||||
float x1, float x2, float y1, float y2,
|
||||
float u1, float u2, float v1, float v2 ) {
|
||||
|
||||
v[0] = x1;
|
||||
v[1] = y1;
|
||||
v[2] = u1;
|
||||
v[3] = v1;
|
||||
|
||||
v[4] = x2;
|
||||
v[5] = y1;
|
||||
v[6] = u2;
|
||||
v[7] = v1;
|
||||
|
||||
v[8] = x2;
|
||||
v[9] = y2;
|
||||
v[10]= u2;
|
||||
v[11]= v2;
|
||||
|
||||
v[12]= x1;
|
||||
v[13]= y2;
|
||||
v[14]= u1;
|
||||
v[15]= v2;
|
||||
}
|
||||
|
||||
public static void fillXY( float[] v, float x1, float x2, float y1, float y2 ) {
|
||||
|
||||
v[0] = x1;
|
||||
v[1] = y1;
|
||||
|
||||
v[4] = x2;
|
||||
v[5] = y1;
|
||||
|
||||
v[8] = x2;
|
||||
v[9] = y2;
|
||||
|
||||
v[12]= x1;
|
||||
v[13]= y2;
|
||||
}
|
||||
|
||||
public static void fillUV( float[] v, float u1, float u2, float v1, float v2 ) {
|
||||
|
||||
v[2] = u1;
|
||||
v[3] = v1;
|
||||
|
||||
v[6] = u2;
|
||||
v[7] = v1;
|
||||
|
||||
v[10]= u2;
|
||||
v[11]= v2;
|
||||
|
||||
v[14]= u1;
|
||||
v[15]= v2;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
|
||||
public class Renderbuffer {
|
||||
|
||||
public static final int RGBA8 = GLES20.GL_RGBA; // ?
|
||||
public static final int DEPTH16 = GLES20.GL_DEPTH_COMPONENT16;
|
||||
public static final int STENCIL8 = GLES20.GL_STENCIL_INDEX8;
|
||||
|
||||
private int id;
|
||||
|
||||
public Renderbuffer() {
|
||||
int[] buffers = new int[1];
|
||||
GLES20.glGenRenderbuffers( 1, buffers, 0 );
|
||||
id = buffers[0];
|
||||
}
|
||||
|
||||
public int id() {
|
||||
return id;
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
GLES20.glBindRenderbuffer( GLES20.GL_RENDERBUFFER, id );
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
int[] buffers = {id};
|
||||
GLES20.glDeleteRenderbuffers( 1, buffers, 0 );
|
||||
}
|
||||
|
||||
public void storage( int format, int width, int height ) {
|
||||
GLES20.glRenderbufferStorage( GLES20.GL_RENDERBUFFER, format , width, height );
|
||||
}
|
||||
}
|
||||
65
SPD-classes/src/main/java/com/watabou/glwrap/Shader.java
Normal file
65
SPD-classes/src/main/java/com/watabou/glwrap/Shader.java
Normal file
@@ -0,0 +1,65 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
|
||||
public class Shader {
|
||||
|
||||
public static final int VERTEX = GLES20.GL_VERTEX_SHADER;
|
||||
public static final int FRAGMENT = GLES20.GL_FRAGMENT_SHADER;
|
||||
|
||||
private int handle;
|
||||
|
||||
public Shader( int type ) {
|
||||
handle = GLES20.glCreateShader( type );
|
||||
}
|
||||
|
||||
public int handle() {
|
||||
return handle;
|
||||
}
|
||||
|
||||
public void source( String src ) {
|
||||
GLES20.glShaderSource( handle, src );
|
||||
}
|
||||
|
||||
public void compile() {
|
||||
GLES20.glCompileShader( handle );
|
||||
|
||||
int[] status = new int[1];
|
||||
GLES20.glGetShaderiv( handle, GLES20.GL_COMPILE_STATUS, status, 0 );
|
||||
if (status[0] == GLES20.GL_FALSE) {
|
||||
throw new Error( GLES20.glGetShaderInfoLog( handle ) );
|
||||
}
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
GLES20.glDeleteShader( handle );
|
||||
}
|
||||
|
||||
public static Shader createCompiled( int type, String src ) {
|
||||
Shader shader = new Shader( type );
|
||||
shader.source( src );
|
||||
shader.compile();
|
||||
return shader;
|
||||
}
|
||||
}
|
||||
183
SPD-classes/src/main/java/com/watabou/glwrap/Texture.java
Normal file
183
SPD-classes/src/main/java/com/watabou/glwrap/Texture.java
Normal file
@@ -0,0 +1,183 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
import java.nio.IntBuffer;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.opengl.GLES20;
|
||||
import android.opengl.GLUtils;
|
||||
|
||||
public class Texture {
|
||||
|
||||
public static final int NEAREST = GLES20.GL_NEAREST;
|
||||
public static final int LINEAR = GLES20.GL_LINEAR;
|
||||
|
||||
public static final int REPEAT = GLES20.GL_REPEAT;
|
||||
public static final int MIRROR = GLES20.GL_MIRRORED_REPEAT;
|
||||
public static final int CLAMP = GLES20.GL_CLAMP_TO_EDGE;
|
||||
|
||||
public int id;
|
||||
private static int bound_id = 0; //id of the currently bound texture
|
||||
|
||||
public boolean premultiplied = false;
|
||||
|
||||
public Texture() {
|
||||
int[] ids = new int[1];
|
||||
GLES20.glGenTextures( 1, ids, 0 );
|
||||
id = ids[0];
|
||||
|
||||
bind();
|
||||
}
|
||||
|
||||
public static void activate( int index ) {
|
||||
GLES20.glActiveTexture( GLES20.GL_TEXTURE0 + index );
|
||||
}
|
||||
|
||||
public void bind() {
|
||||
if (id != bound_id) {
|
||||
GLES20.glBindTexture( GLES20.GL_TEXTURE_2D, id );
|
||||
bound_id = id;
|
||||
}
|
||||
}
|
||||
|
||||
public void filter( int minMode, int maxMode ) {
|
||||
bind();
|
||||
GLES20.glTexParameterf( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, minMode );
|
||||
GLES20.glTexParameterf( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, maxMode );
|
||||
}
|
||||
|
||||
public void wrap( int s, int t ) {
|
||||
bind();
|
||||
GLES20.glTexParameterf( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, s );
|
||||
GLES20.glTexParameterf( GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, t );
|
||||
}
|
||||
|
||||
public void delete() {
|
||||
if (bound_id == id) bound_id = 0;
|
||||
int[] ids = {id};
|
||||
GLES20.glDeleteTextures( 1, ids, 0 );
|
||||
}
|
||||
|
||||
public void bitmap( Bitmap bitmap ) {
|
||||
bind();
|
||||
GLUtils.texImage2D( GLES20.GL_TEXTURE_2D, 0, bitmap, 0 );
|
||||
|
||||
premultiplied = true;
|
||||
}
|
||||
|
||||
public void pixels( int w, int h, int[] pixels ) {
|
||||
|
||||
bind();
|
||||
|
||||
IntBuffer imageBuffer = ByteBuffer.
|
||||
allocateDirect( w * h * 4 ).
|
||||
order( ByteOrder.nativeOrder() ).
|
||||
asIntBuffer();
|
||||
imageBuffer.put( pixels );
|
||||
imageBuffer.position( 0 );
|
||||
|
||||
GLES20.glTexImage2D(
|
||||
GLES20.GL_TEXTURE_2D,
|
||||
0,
|
||||
GLES20.GL_RGBA,
|
||||
w,
|
||||
h,
|
||||
0,
|
||||
GLES20.GL_RGBA,
|
||||
GLES20.GL_UNSIGNED_BYTE,
|
||||
imageBuffer );
|
||||
}
|
||||
|
||||
public void pixels( int w, int h, byte[] pixels ) {
|
||||
|
||||
bind();
|
||||
|
||||
ByteBuffer imageBuffer = ByteBuffer.
|
||||
allocateDirect( w * h ).
|
||||
order( ByteOrder.nativeOrder() );
|
||||
imageBuffer.put( pixels );
|
||||
imageBuffer.position( 0 );
|
||||
|
||||
GLES20.glPixelStorei( GLES20.GL_UNPACK_ALIGNMENT, 1 );
|
||||
|
||||
GLES20.glTexImage2D(
|
||||
GLES20.GL_TEXTURE_2D,
|
||||
0,
|
||||
GLES20.GL_ALPHA,
|
||||
w,
|
||||
h,
|
||||
0,
|
||||
GLES20.GL_ALPHA,
|
||||
GLES20.GL_UNSIGNED_BYTE,
|
||||
imageBuffer );
|
||||
}
|
||||
|
||||
// If getConfig returns null (unsupported format?), GLUtils.texImage2D works
|
||||
// incorrectly. In this case we need to load pixels manually
|
||||
public void handMade( Bitmap bitmap, boolean recode ) {
|
||||
|
||||
int w = bitmap.getWidth();
|
||||
int h = bitmap.getHeight();
|
||||
|
||||
int[] pixels = new int[w * h];
|
||||
bitmap.getPixels( pixels, 0, w, 0, 0, w, h );
|
||||
|
||||
// recode - components reordering is needed
|
||||
if (recode) {
|
||||
for (int i=0; i < pixels.length; i++) {
|
||||
int color = pixels[i];
|
||||
int ag = color & 0xFF00FF00;
|
||||
int r = (color >> 16) & 0xFF;
|
||||
int b = color & 0xFF;
|
||||
pixels[i] = ag | (b << 16) | r;
|
||||
}
|
||||
}
|
||||
|
||||
pixels( w, h, pixels );
|
||||
|
||||
premultiplied = false;
|
||||
}
|
||||
|
||||
public static Texture create( Bitmap bmp ) {
|
||||
Texture tex = new Texture();
|
||||
tex.bitmap( bmp );
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Texture create( int width, int height, int[] pixels ) {
|
||||
Texture tex = new Texture();
|
||||
tex.pixels( width, height, pixels );
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
public static Texture create( int width, int height, byte[] pixels ) {
|
||||
Texture tex = new Texture();
|
||||
tex.pixels( width, height, pixels );
|
||||
|
||||
return tex;
|
||||
}
|
||||
}
|
||||
69
SPD-classes/src/main/java/com/watabou/glwrap/Uniform.java
Normal file
69
SPD-classes/src/main/java/com/watabou/glwrap/Uniform.java
Normal file
@@ -0,0 +1,69 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* Shattered Pixel Dungeon
|
||||
* Copyright (C) 2014-2016 Evan Debenham
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
|
||||
package com.watabou.glwrap;
|
||||
|
||||
import android.opengl.GLES20;
|
||||
|
||||
public class Uniform {
|
||||
|
||||
private int location;
|
||||
|
||||
public Uniform( int location ) {
|
||||
this.location = location;
|
||||
}
|
||||
|
||||
public int location() {
|
||||
return location;
|
||||
}
|
||||
|
||||
public void enable() {
|
||||
GLES20.glEnableVertexAttribArray( location );
|
||||
}
|
||||
|
||||
public void disable() {
|
||||
GLES20.glDisableVertexAttribArray( location );
|
||||
}
|
||||
|
||||
public void value( int value ) {
|
||||
GLES20.glUniform1i( location, value );
|
||||
}
|
||||
|
||||
public void value1f( float value ) {
|
||||
GLES20.glUniform1f( location, value );
|
||||
}
|
||||
|
||||
public void value2f( float v1, float v2 ) {
|
||||
GLES20.glUniform2f( location, v1, v2 );
|
||||
}
|
||||
|
||||
public void value4f( float v1, float v2, float v3, float v4 ) {
|
||||
GLES20.glUniform4f( location, v1, v2, v3, v4 );
|
||||
}
|
||||
|
||||
public void valueM3( float[] value ) {
|
||||
GLES20.glUniformMatrix3fv( location, 1, false, value, 0 );
|
||||
}
|
||||
|
||||
public void valueM4( float[] value ) {
|
||||
GLES20.glUniformMatrix4fv( location, 1, false, value, 0 );
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user