Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions
@@ -0,0 +1,56 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.glwrap;
import android.opengl.GLES20;
public class Renderbuffer {
public static final int RGBA8 = GLES20.GL_RGBA; // ?
public static final int DEPTH16 = GLES20.GL_DEPTH_COMPONENT16;
public static final int STENCIL8 = GLES20.GL_STENCIL_INDEX8;
private int id;
public Renderbuffer() {
int[] buffers = new int[1];
GLES20.glGenRenderbuffers( 1, buffers, 0 );
id = buffers[0];
}
public int id() {
return id;
}
public void bind() {
GLES20.glBindRenderbuffer( GLES20.GL_RENDERBUFFER, id );
}
public void delete() {
int[] buffers = {id};
GLES20.glDeleteRenderbuffers( 1, buffers, 0 );
}
public void storage( int format, int width, int height ) {
GLES20.glRenderbufferStorage( GLES20.GL_RENDERBUFFER, format , width, height );
}
}