Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import java.util.ArrayList;
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import com.watabou.glwrap.Matrix;
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import com.watabou.utils.Point;
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import com.watabou.utils.PointF;
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import com.watabou.utils.Random;
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public class Camera extends Gizmo {
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protected static ArrayList<Camera> all = new ArrayList<Camera>();
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protected static float invW2;
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protected static float invH2;
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public static Camera main;
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public float zoom;
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public int x;
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public int y;
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public int width;
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public int height;
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int screenWidth;
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int screenHeight;
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public float[] matrix;
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public PointF scroll;
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public Visual target;
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private float shakeMagX = 10f;
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private float shakeMagY = 10f;
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private float shakeTime = 0f;
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private float shakeDuration = 1f;
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protected float shakeX;
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protected float shakeY;
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public static Camera reset() {
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return reset( createFullscreen( 1 ) );
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}
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public static Camera reset( Camera newCamera ) {
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invW2 = 2f / Game.width;
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invH2 = 2f / Game.height;
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int length = all.size();
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for (int i=0; i < length; i++) {
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all.get( i ).destroy();
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}
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all.clear();
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return main = add( newCamera );
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}
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public static Camera add( Camera camera ) {
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all.add( camera );
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return camera;
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}
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public static Camera remove( Camera camera ) {
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all.remove( camera );
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return camera;
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}
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public static void updateAll() {
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int length = all.size();
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for (int i=0; i < length; i++) {
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Camera c = all.get( i );
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if (c.exists && c.active) {
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c.update();
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}
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}
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}
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public static Camera createFullscreen( float zoom ) {
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int w = (int)Math.ceil( Game.width / zoom );
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int h = (int)Math.ceil( Game.height / zoom );
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return new Camera(
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(int)(Game.width - w * zoom) / 2,
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(int)(Game.height - h * zoom) / 2,
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w, h, zoom );
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}
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public Camera( int x, int y, int width, int height, float zoom ) {
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.zoom = zoom;
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screenWidth = (int)(width * zoom);
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screenHeight = (int)(height * zoom);
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scroll = new PointF();
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matrix = new float[16];
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Matrix.setIdentity( matrix );
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}
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@Override
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public void destroy() {
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target = null;
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matrix = null;
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}
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public void zoom( float value ) {
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zoom( value,
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scroll.x + width / 2,
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scroll.y + height / 2 );
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}
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public void zoom( float value, float fx, float fy ) {
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zoom = value;
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width = (int)(screenWidth / zoom);
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height = (int)(screenHeight / zoom);
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focusOn( fx, fy );
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}
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public void resize( int width, int height ) {
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this.width = width;
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this.height = height;
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screenWidth = (int)(width * zoom);
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screenHeight = (int)(height * zoom);
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}
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@Override
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public void update() {
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super.update();
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if (target != null) {
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focusOn( target );
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}
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if ((shakeTime -= Game.elapsed) > 0) {
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float damping = shakeTime / shakeDuration;
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shakeX = Random.Float( -shakeMagX, +shakeMagX ) * damping;
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shakeY = Random.Float( -shakeMagY, +shakeMagY ) * damping;
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} else {
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shakeX = 0;
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shakeY = 0;
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}
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updateMatrix();
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}
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public PointF center() {
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return new PointF( width / 2, height / 2 );
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}
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public boolean hitTest( float x, float y ) {
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return x >= this.x && y >= this.y && x < this.x + screenWidth && y < this.y + screenHeight;
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}
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public void focusOn( float x, float y ) {
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scroll.set( x - width / 2, y - height / 2 );
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}
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public void focusOn( PointF point ) {
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focusOn( point.x, point.y );
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}
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public void focusOn( Visual visual ) {
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focusOn( visual.center() );
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}
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public PointF screenToCamera( int x, int y ) {
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return new PointF(
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(x - this.x) / zoom + scroll.x,
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(y - this.y) / zoom + scroll.y );
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}
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public Point cameraToScreen( float x, float y ) {
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return new Point(
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(int)((x - scroll.x) * zoom + this.x),
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(int)((y - scroll.y) * zoom + this.y));
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}
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public float screenWidth() {
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return width * zoom;
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}
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public float screenHeight() {
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return height * zoom;
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}
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protected void updateMatrix() {
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/* Matrix.setIdentity( matrix );
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Matrix.translate( matrix, -1, +1 );
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Matrix.scale( matrix, 2f / G.width, -2f / G.height );
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Matrix.translate( matrix, x, y );
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Matrix.scale( matrix, zoom, zoom );
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Matrix.translate( matrix, scroll.x, scroll.y );*/
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matrix[0] = +zoom * invW2;
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matrix[5] = -zoom * invH2;
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matrix[12] = -1 + x * invW2 - (scroll.x + shakeX) * matrix[0];
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matrix[13] = +1 - y * invH2 - (scroll.y + shakeY) * matrix[5];
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}
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public void shake( float magnitude, float duration ) {
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shakeMagX = shakeMagY = magnitude;
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shakeTime = shakeDuration = duration;
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}
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}
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