Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions

View File

@@ -0,0 +1,171 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import java.nio.FloatBuffer;
import android.graphics.RectF;
import com.watabou.gltextures.TextureCache;
import com.watabou.gltextures.SmartTexture;
import com.watabou.glwrap.Quad;
public class Image extends Visual {
public SmartTexture texture;
protected RectF frame;
public boolean flipHorizontal;
public boolean flipVertical;
protected float[] vertices;
protected FloatBuffer verticesBuffer;
protected boolean dirty;
public Image() {
super( 0, 0, 0, 0 );
vertices = new float[16];
verticesBuffer = Quad.create();
}
public Image( Image src ) {
this();
copy( src );
}
public Image( Object tx ) {
this();
texture( tx );
}
public Image( Object tx, int left, int top, int width, int height ) {
this( tx );
frame( texture.uvRect( left, top, left + width, top + height ) );
}
public void texture( Object tx ) {
texture = tx instanceof SmartTexture ? (SmartTexture)tx : TextureCache.get( tx );
frame( new RectF( 0, 0, 1, 1 ) );
}
public void frame( RectF frame ) {
this.frame = frame;
width = frame.width() * texture.width;
height = frame.height() * texture.height;
updateFrame();
updateVertices();
}
public void frame( int left, int top, int width, int height ) {
frame( texture.uvRect( left, top, left + width, top + height ) );
}
public RectF frame() {
return new RectF( frame );
}
public void copy( Image other ) {
texture = other.texture;
frame = new RectF( other.frame );
width = other.width;
height = other.height;
updateFrame();
updateVertices();
}
protected void updateFrame() {
if (flipHorizontal) {
vertices[2] = frame.right;
vertices[6] = frame.left;
vertices[10] = frame.left;
vertices[14] = frame.right;
} else {
vertices[2] = frame.left;
vertices[6] = frame.right;
vertices[10] = frame.right;
vertices[14] = frame.left;
}
if (flipVertical) {
vertices[3] = frame.bottom;
vertices[7] = frame.bottom;
vertices[11] = frame.top;
vertices[15] = frame.top;
} else {
vertices[3] = frame.top;
vertices[7] = frame.top;
vertices[11] = frame.bottom;
vertices[15] = frame.bottom;
}
dirty = true;
}
protected void updateVertices() {
vertices[0] = 0;
vertices[1] = 0;
vertices[4] = width;
vertices[5] = 0;
vertices[8] = width;
vertices[9] = height;
vertices[12] = 0;
vertices[13] = height;
dirty = true;
}
@Override
public void draw() {
super.draw();
NoosaScript script = NoosaScript.get();
texture.bind();
script.camera( camera() );
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
if (dirty) {
verticesBuffer.position( 0 );
verticesBuffer.put( vertices );
dirty = false;
}
script.drawQuad( verticesBuffer );
}
}