Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
171
SPD-classes/src/main/java/com/watabou/noosa/Image.java
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171
SPD-classes/src/main/java/com/watabou/noosa/Image.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import java.nio.FloatBuffer;
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import android.graphics.RectF;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.glwrap.Quad;
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public class Image extends Visual {
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public SmartTexture texture;
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protected RectF frame;
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public boolean flipHorizontal;
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public boolean flipVertical;
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protected float[] vertices;
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protected FloatBuffer verticesBuffer;
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protected boolean dirty;
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public Image() {
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super( 0, 0, 0, 0 );
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vertices = new float[16];
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verticesBuffer = Quad.create();
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}
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public Image( Image src ) {
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this();
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copy( src );
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}
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public Image( Object tx ) {
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this();
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texture( tx );
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}
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public Image( Object tx, int left, int top, int width, int height ) {
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this( tx );
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frame( texture.uvRect( left, top, left + width, top + height ) );
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}
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public void texture( Object tx ) {
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texture = tx instanceof SmartTexture ? (SmartTexture)tx : TextureCache.get( tx );
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frame( new RectF( 0, 0, 1, 1 ) );
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}
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public void frame( RectF frame ) {
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this.frame = frame;
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width = frame.width() * texture.width;
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height = frame.height() * texture.height;
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updateFrame();
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updateVertices();
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}
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public void frame( int left, int top, int width, int height ) {
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frame( texture.uvRect( left, top, left + width, top + height ) );
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}
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public RectF frame() {
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return new RectF( frame );
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}
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public void copy( Image other ) {
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texture = other.texture;
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frame = new RectF( other.frame );
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width = other.width;
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height = other.height;
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updateFrame();
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updateVertices();
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}
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protected void updateFrame() {
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if (flipHorizontal) {
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vertices[2] = frame.right;
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vertices[6] = frame.left;
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vertices[10] = frame.left;
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vertices[14] = frame.right;
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} else {
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vertices[2] = frame.left;
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vertices[6] = frame.right;
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vertices[10] = frame.right;
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vertices[14] = frame.left;
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}
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if (flipVertical) {
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vertices[3] = frame.bottom;
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vertices[7] = frame.bottom;
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vertices[11] = frame.top;
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vertices[15] = frame.top;
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} else {
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vertices[3] = frame.top;
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vertices[7] = frame.top;
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vertices[11] = frame.bottom;
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vertices[15] = frame.bottom;
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}
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dirty = true;
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}
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protected void updateVertices() {
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vertices[0] = 0;
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vertices[1] = 0;
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vertices[4] = width;
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vertices[5] = 0;
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vertices[8] = width;
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vertices[9] = height;
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vertices[12] = 0;
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vertices[13] = height;
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dirty = true;
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}
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@Override
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public void draw() {
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super.draw();
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NoosaScript script = NoosaScript.get();
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texture.bind();
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script.camera( camera() );
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script.uModel.valueM4( matrix );
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script.lighting(
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rm, gm, bm, am,
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ra, ga, ba, aa );
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if (dirty) {
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verticesBuffer.position( 0 );
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verticesBuffer.put( vertices );
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dirty = false;
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}
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script.drawQuad( verticesBuffer );
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}
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}
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