Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions
@@ -0,0 +1,212 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import java.nio.FloatBuffer;
import com.watabou.gltextures.SmartTexture;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Quad;
import android.graphics.RectF;
public class NinePatch extends Visual {
public SmartTexture texture;
protected float[] vertices;
protected FloatBuffer verticesBuffer;
protected RectF outterF;
protected RectF innerF;
protected int marginLeft;
protected int marginRight;
protected int marginTop;
protected int marginBottom;
protected float nWidth;
protected float nHeight;
protected boolean flipHorizontal;
protected boolean flipVertical;
public NinePatch( Object tx, int margin ) {
this( tx, margin, margin, margin, margin );
}
public NinePatch( Object tx, int left, int top, int right, int bottom ) {
this( tx, 0, 0, 0, 0, left, top, right, bottom );
}
public NinePatch( Object tx, int x, int y, int w, int h, int margin ) {
this( tx, x, y, w, h, margin, margin, margin, margin );
}
public NinePatch( Object tx, int x, int y, int w, int h, int left, int top, int right, int bottom ) {
super( 0, 0, 0, 0 );
texture = TextureCache.get( tx );
w = w == 0 ? texture.width : w;
h = h == 0 ? texture.height : h;
nWidth = width = w;
nHeight = height = h;
vertices = new float[16];
verticesBuffer = Quad.createSet( 9 );
marginLeft = left;
marginRight = right;
marginTop = top;
marginBottom= bottom;
outterF = texture.uvRect( x, y, x + w, y + h );
innerF = texture.uvRect( x + left, y + top, x + w - right, y + h - bottom );
updateVertices();
}
protected void updateVertices() {
verticesBuffer.position( 0 );
float right = width - marginRight;
float bottom = height - marginBottom;
float outleft = flipHorizontal ? outterF.right : outterF.left;
float outright = flipHorizontal ? outterF.left : outterF.right;
float outtop = flipVertical ? outterF.bottom : outterF.top;
float outbottom = flipVertical ? outterF.top : outterF.bottom;
float inleft = flipHorizontal ? innerF.right : innerF.left;
float inright = flipHorizontal ? innerF.left : innerF.right;
float intop = flipVertical ? innerF.bottom : innerF.top;
float inbottom = flipVertical ? innerF.top : innerF.bottom;
Quad.fill( vertices,
0, marginLeft, 0, marginTop, outleft, inleft, outtop, intop );
verticesBuffer.put( vertices );
Quad.fill( vertices,
marginLeft, right, 0, marginTop, inleft, inright, outtop, intop );
verticesBuffer.put( vertices );
Quad.fill( vertices,
right, width, 0, marginTop, inright, outright, outtop, intop );
verticesBuffer.put( vertices );
Quad.fill( vertices,
0, marginLeft, marginTop, bottom, outleft, inleft, intop, inbottom );
verticesBuffer.put( vertices );
Quad.fill( vertices,
marginLeft, right, marginTop, bottom, inleft, inright, intop, inbottom );
verticesBuffer.put( vertices );
Quad.fill( vertices,
right, width, marginTop, bottom, inright, outright, intop, inbottom );
verticesBuffer.put( vertices );
Quad.fill( vertices,
0, marginLeft, bottom, height, outleft, inleft, inbottom, outbottom );
verticesBuffer.put( vertices );
Quad.fill( vertices,
marginLeft, right, bottom, height, inleft, inright, inbottom, outbottom );
verticesBuffer.put( vertices );
Quad.fill( vertices,
right, width, bottom, height, inright, outright, inbottom, outbottom );
verticesBuffer.put( vertices );
}
public int marginLeft() {
return marginLeft;
}
public int marginRight() {
return marginRight;
}
public int marginTop() {
return marginTop;
}
public int marginBottom() {
return marginBottom;
}
public int marginHor() {
return marginLeft + marginRight;
}
public int marginVer() {
return marginTop + marginBottom;
}
public float innerWidth() {
return width - marginLeft - marginRight;
}
public float innerHeight() {
return height - marginTop - marginBottom;
}
public float innerRight() {
return width - marginRight;
}
public float innerBottom() {
return height - marginBottom;
}
public void flipHorizontal(boolean value) {
flipHorizontal = value;
updateVertices();
}
public void flipVertical(boolean value) {
flipVertical = value;
updateVertices();
}
public void size( float width, float height ) {
this.width = width;
this.height = height;
updateVertices();
}
@Override
public void draw() {
super.draw();
NoosaScript script = NoosaScript.get();
texture.bind();
script.camera( camera() );
script.uModel.valueM4( matrix );
script.lighting(
rm, gm, bm, am,
ra, ga, ba, aa );
script.drawQuadSet( verticesBuffer, 9 );
}
}