Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
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48
SPD-classes/src/main/java/com/watabou/noosa/PseudoPixel.java
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48
SPD-classes/src/main/java/com/watabou/noosa/PseudoPixel.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import com.watabou.gltextures.TextureCache;
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public class PseudoPixel extends Image {
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public PseudoPixel() {
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super( TextureCache.createSolid( 0xFFFFFFFF ) );
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}
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public PseudoPixel( float x, float y, int color ) {
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this();
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this.x = x;
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this.y = y;
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color( color );
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}
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public void size( float w, float h ) {
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scale.set( w, h );
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}
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public void size( float value ) {
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scale.set( value );
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}
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}
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