Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions
@@ -0,0 +1,81 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa;
import com.watabou.input.Keys;
import com.watabou.utils.Signal;
public class Scene extends Group {
private Signal.Listener<Keys.Key> keyListener;
public void create() {
Keys.event.add( keyListener = new Signal.Listener<Keys.Key>() {
@Override
public void onSignal( Keys.Key key ) {
if (Game.instance != null && key.pressed) {
switch (key.code) {
case Keys.BACK:
onBackPressed();
break;
case Keys.MENU:
onMenuPressed();
break;
}
}
}
} );
}
@Override
public void destroy() {
Keys.event.remove( keyListener );
super.destroy();
}
public void pause() {
}
public void resume() {
}
@Override
public void update() {
super.update();
}
@Override
public Camera camera() {
return Camera.main;
}
protected void onBackPressed() {
Game.instance.finish();
}
protected void onMenuPressed() {
}
}