Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
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160
SPD-classes/src/main/java/com/watabou/noosa/Tilemap.java
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160
SPD-classes/src/main/java/com/watabou/noosa/Tilemap.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.noosa;
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import java.nio.FloatBuffer;
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import com.watabou.gltextures.SmartTexture;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Quad;
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import com.watabou.utils.Rect;
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import android.graphics.RectF;
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public class Tilemap extends Visual {
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protected SmartTexture texture;
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protected TextureFilm tileset;
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protected int[] data;
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protected int mapWidth;
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protected int mapHeight;
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protected int size;
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private float cellW;
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private float cellH;
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protected float[] vertices;
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protected FloatBuffer quads;
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public Rect updated;
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public Tilemap( Object tx, TextureFilm tileset ) {
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super( 0, 0, 0, 0 );
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this.texture = TextureCache.get( tx );
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this.tileset = tileset;
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RectF r = tileset.get( 0 );
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cellW = tileset.width( r );
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cellH = tileset.height( r );
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vertices = new float[16];
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updated = new Rect();
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}
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public void map( int[] data, int cols ) {
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this.data = data;
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mapWidth = cols;
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mapHeight = data.length / cols;
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size = mapWidth * mapHeight;
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width = cellW * mapWidth;
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height = cellH * mapHeight;
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quads = Quad.createSet( size );
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updated.set( 0, 0, mapWidth, mapHeight );
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}
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protected void updateVertices() {
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float y1 = cellH * updated.top;
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float y2 = y1 + cellH;
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for (int i=updated.top; i < updated.bottom; i++) {
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float x1 = cellW * updated.left;
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float x2 = x1 + cellW;
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int pos = i * mapWidth + updated.left;
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quads.position( 16 * pos );
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for (int j=updated.left; j < updated.right; j++) {
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RectF uv = tileset.get( data[pos++] );
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vertices[0] = x1;
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vertices[1] = y1;
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vertices[2] = uv.left;
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vertices[3] = uv.top;
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vertices[4] = x2;
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vertices[5] = y1;
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vertices[6] = uv.right;
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vertices[7] = uv.top;
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vertices[8] = x2;
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vertices[9] = y2;
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vertices[10] = uv.right;
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vertices[11] = uv.bottom;
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vertices[12] = x1;
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vertices[13] = y2;
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vertices[14] = uv.left;
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vertices[15] = uv.bottom;
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quads.put( vertices );
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x1 = x2;
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x2 += cellW;
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}
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y1 = y2;
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y2 += cellH;
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}
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updated.setEmpty();
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}
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@Override
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public void draw() {
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super.draw();
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NoosaScript script = NoosaScript.get();
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texture.bind();
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script.uModel.valueM4( matrix );
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script.lighting(
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rm, gm, bm, am,
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ra, ga, ba, aa );
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if (!updated.isEmpty()) {
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updateVertices();
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}
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script.camera( camera );
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script.drawQuadSet( quads, size );
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}
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}
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