Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions
@@ -0,0 +1,100 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa.ui;
import com.watabou.input.Touchscreen.Touch;
import com.watabou.noosa.Game;
import com.watabou.noosa.TouchArea;
public class Button extends Component {
public static float longClick = 1f;
protected TouchArea hotArea;
protected boolean pressed;
protected float pressTime;
protected boolean processed;
@Override
protected void createChildren() {
hotArea = new TouchArea( 0, 0, 0, 0 ) {
@Override
protected void onTouchDown(Touch touch) {
pressed = true;
pressTime = 0;
processed = false;
Button.this.onTouchDown();
};
@Override
protected void onTouchUp(Touch touch) {
pressed = false;
Button.this.onTouchUp();
};
@Override
protected void onClick( Touch touch ) {
if (!processed) {
Button.this.onClick();
}
};
};
add( hotArea );
}
@Override
public void update() {
super.update();
hotArea.active = visible;
if (pressed) {
if ((pressTime += Game.elapsed) >= longClick) {
pressed = false;
if (onLongClick()) {
hotArea.reset();
processed = true;
onTouchUp();
Game.vibrate( 50 );
}
}
}
}
protected void onTouchDown() {};
protected void onTouchUp() {};
protected void onClick() {};
protected boolean onLongClick() {
return false;
};
@Override
protected void layout() {
hotArea.x = x;
hotArea.y = y;
hotArea.width = width;
hotArea.height = height;
}
}
@@ -0,0 +1,51 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa.ui;
public class CheckBox extends Button {
protected boolean checked;
public boolean checked() {
return checked;
}
public void checked( boolean value ) {
if (checked != value) {
checked = value;
updateState();
}
}
protected void updateState() {
}
@Override
protected void onClick() {
checked( !checked );
onChange();
}
protected void onChange() {
}
}
@@ -0,0 +1,109 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.noosa.ui;
import com.watabou.noosa.Group;
public class Component extends Group {
protected float x;
protected float y;
protected float width;
protected float height;
public Component() {
super();
createChildren();
}
public Component setPos( float x, float y ) {
this.x = x;
this.y = y;
layout();
return this;
}
public Component setSize( float width, float height ) {
this.width = width;
this.height = height;
layout();
return this;
}
public Component setRect( float x, float y, float width, float height ) {
this.x = x;
this.y = y;
this.width = width;
this.height = height;
layout();
return this;
}
public boolean inside( float x, float y ) {
return x >= this.x && y >= this.y && x < this.x + width && y < this.y + height;
}
public void fill( Component c ) {
setRect( c.x, c.y, c.width, c.height );
}
public float left() {
return x;
}
public float right() {
return x + width;
}
public float centerX() {
return x + width / 2;
}
public float top() {
return y;
}
public float bottom() {
return y + height;
}
public float centerY() {
return y + height / 2;
}
public float width() {
return width;
}
public float height() {
return height;
}
protected void createChildren() {
}
protected void layout() {
}
}