Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import java.util.HashMap;
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import android.graphics.Bitmap;
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import android.graphics.Rect;
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public class BitmapFilm {
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public Bitmap bitmap;
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protected HashMap<Object,Rect> frames = new HashMap<Object, Rect>();
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public BitmapFilm( Bitmap bitmap ) {
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this.bitmap = bitmap;
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add( null, new Rect( 0, 0, bitmap.getWidth(), bitmap.getHeight() ) );
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}
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public BitmapFilm( Bitmap bitmap, int width ) {
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this( bitmap, width, bitmap.getHeight() );
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}
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public BitmapFilm( Bitmap bitmap, int width, int height ) {
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this.bitmap = bitmap;
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int cols = bitmap.getWidth() / width;
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int rows = bitmap.getHeight() / height;
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for (int i=0; i < rows; i++) {
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for (int j=0; j < cols; j++) {
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Rect rect = new Rect( j * width, i * height, (j+1) * width, (i+1) * height );
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add( i * cols + j, rect );
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}
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}
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}
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public void add( Object id, Rect rect ) {
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frames.put( id, rect );
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}
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public Rect get( Object id ) {
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return frames.get( id );
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}
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}
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