Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions

View File

@@ -0,0 +1,85 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.watabou.utils;
public class Point {
public int x;
public int y;
public Point() {
}
public Point( int x, int y ) {
this.x = x;
this.y = y;
}
public Point( Point p ) {
this.x = p.x;
this.y = p.y;
}
public Point set( int x, int y ) {
this.x = x;
this.y = y;
return this;
}
public Point set( Point p ) {
x = p.x;
y = p.y;
return this;
}
public Point clone() {
return new Point( this );
}
public Point scale( float f ) {
this.x *= f;
this.y *= f;
return this;
}
public Point offset( int dx, int dy ) {
x += dx;
y += dy;
return this;
}
public Point offset( Point d ) {
x += d.x;
y += d.y;
return this;
}
@Override
public boolean equals( Object obj ) {
if (obj instanceof Point) {
Point p = (Point)obj;
return p.x == x && p.y == y;
} else {
return false;
}
}
}