Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
85
SPD-classes/src/main/java/com/watabou/utils/Point.java
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85
SPD-classes/src/main/java/com/watabou/utils/Point.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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public class Point {
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public int x;
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public int y;
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public Point() {
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}
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public Point( int x, int y ) {
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this.x = x;
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this.y = y;
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}
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public Point( Point p ) {
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this.x = p.x;
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this.y = p.y;
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}
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public Point set( int x, int y ) {
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this.x = x;
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this.y = y;
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return this;
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}
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public Point set( Point p ) {
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x = p.x;
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y = p.y;
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return this;
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}
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public Point clone() {
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return new Point( this );
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}
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public Point scale( float f ) {
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this.x *= f;
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this.y *= f;
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return this;
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}
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public Point offset( int dx, int dy ) {
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x += dx;
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y += dy;
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return this;
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}
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public Point offset( Point d ) {
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x += d.x;
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y += d.y;
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return this;
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}
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@Override
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public boolean equals( Object obj ) {
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if (obj instanceof Point) {
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Point p = (Point)obj;
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return p.x == x && p.y == y;
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} else {
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return false;
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}
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}
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}
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