Converted ShatteredPD to Build from Gradle
Major Changes: - Shattered now builds effortlessly either from gradle CLI or android studio - Much better dependency management through gradle (although it's not really used atm) - Separate PD-classes repo is now SPD-classes module within main repo
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132
SPD-classes/src/main/java/com/watabou/utils/Rect.java
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132
SPD-classes/src/main/java/com/watabou/utils/Rect.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.utils;
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import java.util.HashSet;
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public class Rect {
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public int left;
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public int top;
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public int right;
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public int bottom;
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public Rect() {
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this( 0, 0, 0, 0 );
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}
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public Rect( Rect rect ) {
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this( rect.left, rect.top, rect.right, rect.bottom );
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}
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public Rect( int left, int top, int right, int bottom ) {
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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}
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public int width() {
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return right - left;
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}
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public int height() {
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return bottom - top;
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}
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public int square() {
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return (right - left) * (bottom - top);
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}
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public Rect set( int left, int top, int right, int bottom ) {
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this.left = left;
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this.top = top;
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this.right = right;
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this.bottom = bottom;
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return this;
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}
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public Rect set( Rect rect ) {
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return set( rect.left, rect.top, rect.right, rect.bottom );
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}
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public boolean isEmpty() {
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return right <= left || bottom <= top;
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}
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public Rect setEmpty() {
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left = right = top = bottom = 0;
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return this;
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}
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public Rect intersect( Rect other ) {
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Rect result = new Rect();
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result.left = Math.max( left, other.left );
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result.right = Math.min( right, other.right );
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result.top = Math.max( top, other.top );
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result.bottom = Math.min( bottom, other.bottom );
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return result;
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}
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public Rect union( int x, int y ) {
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if (isEmpty()) {
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return set( x, y, x + 1, y + 1 );
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} else {
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if (x < left) {
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left = x;
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} else if (x >= right) {
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right = x + 1;
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}
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if (y < top) {
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top = y;
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} else if (y >= bottom) {
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bottom = y + 1;
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}
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return this;
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}
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}
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public Rect union( Point p ) {
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return union( p.x, p.y );
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}
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public boolean inside( Point p ) {
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return p.x >= left && p.x < right && p.y >= top && p.y < bottom;
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}
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public Rect shrink( int d ) {
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return new Rect( left + d, top + d, right - d, bottom - d );
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}
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public Rect shrink() {
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return shrink( 1 );
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}
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public HashSet<Point> getPoints() {
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HashSet<Point> points = new HashSet<>(square()*2);
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for (int i = left; i <= right; i++)
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for (int j = top; j <= bottom; j++)
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points.add(new Point(i, j));
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return points;
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}
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}
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