Converted ShatteredPD to Build from Gradle

Major Changes:
- Shattered now builds effortlessly either from gradle CLI or android studio
- Much better dependency management through gradle (although it's not really used atm)
- Separate PD-classes repo is now SPD-classes module within main repo
This commit is contained in:
Evan Debenham
2016-08-13 02:11:29 -04:00
parent 188523b2a5
commit 36e44340a8
954 changed files with 8530 additions and 14 deletions

17
core/build.gradle Normal file
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apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion "24.0.0"
buildTypes {
release {
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile project(':SPD-classes')
}

21
core/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in C:\Program Files (x86)\Android\android-sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-dontwarn **
-keep class com.shatteredpixel.** { *; }
-keep class com.watabou.** { *; }

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="118"
android:versionName="0.4.1a"
android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="23"/>
<uses-feature
android:glEsVersion="0x00020000"/>
<supports-screens
android:smallScreens="false"
android:normalScreens="true"
android:largeScreens="true"/>
<!--android:xlargeScreens="true"-->
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:allowBackup="false">
<activity
android:label="@string/app_name"
android:name=".ShatteredPixelDungeon"
android:configChanges="keyboardHidden|orientation|screenSize"
android:screenOrientation="sensorPortrait">
<intent-filter >
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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