v0.2.2: falling items now appear on the next depth (potions shatter)
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@@ -103,8 +103,7 @@ public class Chasm {
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}
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public static void mobFall( Mob mob ) {
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// Destroy instead of kill to prevent dropping loot
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mob.destroy();
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mob.die( null );
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((MobSprite)mob.sprite).fall();
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}
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