v2.5.0: fixed 'fully stocked' badge being unlockable after death

This commit is contained in:
Evan Debenham
2024-09-01 13:51:00 -04:00
parent 8a3e599575
commit 370b65d6b2
@@ -672,7 +672,9 @@ public class Badges {
}
//doesn't actually use catalogs, but triggers at the same time effectively
if (!local.contains(Badge.CATALOG_POTIONS_SCROLLS) && Potion.allKnown() && Scroll.allKnown()){
if (!local.contains(Badge.CATALOG_POTIONS_SCROLLS)
&& Potion.allKnown() && Scroll.allKnown()
&& Dungeon.hero != null && Dungeon.hero.isAlive()){
local.add(Badge.CATALOG_POTIONS_SCROLLS);
displayBadge(Badge.CATALOG_POTIONS_SCROLLS);
}