v2.5.0: fixed 'fully stocked' badge being unlockable after death
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@@ -672,7 +672,9 @@ public class Badges {
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}
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}
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//doesn't actually use catalogs, but triggers at the same time effectively
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//doesn't actually use catalogs, but triggers at the same time effectively
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if (!local.contains(Badge.CATALOG_POTIONS_SCROLLS) && Potion.allKnown() && Scroll.allKnown()){
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if (!local.contains(Badge.CATALOG_POTIONS_SCROLLS)
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&& Potion.allKnown() && Scroll.allKnown()
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&& Dungeon.hero != null && Dungeon.hero.isAlive()){
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local.add(Badge.CATALOG_POTIONS_SCROLLS);
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local.add(Badge.CATALOG_POTIONS_SCROLLS);
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displayBadge(Badge.CATALOG_POTIONS_SCROLLS);
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displayBadge(Badge.CATALOG_POTIONS_SCROLLS);
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}
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}
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