From 371bf9b58f0567409b6db5c916ac334dd9752e76 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 18 Apr 2016 14:32:37 -0400 Subject: [PATCH] v0.3.5: fixed equipping armor scaling with speed in the wrong way --- .../shatteredpixeldungeon/items/armor/Armor.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java index a49b569fc..8e9369433 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/armor/Armor.java @@ -150,7 +150,7 @@ public class Armor extends EquipableItem { ((HeroSprite)hero.sprite).updateArmor(); activate(hero); - hero.spendAndNext( 2 * time2equip( hero ) ); + hero.spendAndNext( time2equip( hero ) ); return true; } else { @@ -179,7 +179,7 @@ public class Armor extends EquipableItem { @Override protected float time2equip( Hero hero ) { - return hero.speed(); + return 2 / hero.speed(); } @Override