v2.5.0: fixed incorrect use of the shadowbox asset in interlevelscene
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+4
-4
@@ -39,7 +39,6 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.SpecialRoom
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
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import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
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import com.watabou.utils.BArray;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndError;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Blending;
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import com.watabou.glwrap.Blending;
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@@ -49,6 +48,7 @@ import com.watabou.noosa.Image;
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import com.watabou.noosa.NoosaScript;
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import com.watabou.noosa.NoosaScript;
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import com.watabou.noosa.NoosaScriptNoLighting;
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import com.watabou.noosa.NoosaScriptNoLighting;
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import com.watabou.noosa.SkinnedBlock;
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import com.watabou.noosa.SkinnedBlock;
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import com.watabou.utils.BArray;
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import com.watabou.utils.DeviceCompat;
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import com.watabou.utils.DeviceCompat;
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import java.io.FileNotFoundException;
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import java.io.FileNotFoundException;
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@@ -156,8 +156,7 @@ public class InterlevelScene extends PixelScene {
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else if (lastRegion == 2) loadingAsset = Assets.Interfaces.LOADING_PRISON;
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else if (lastRegion == 2) loadingAsset = Assets.Interfaces.LOADING_PRISON;
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else if (lastRegion == 3) loadingAsset = Assets.Interfaces.LOADING_CAVES;
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else if (lastRegion == 3) loadingAsset = Assets.Interfaces.LOADING_CAVES;
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else if (lastRegion == 4) loadingAsset = Assets.Interfaces.LOADING_CITY;
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else if (lastRegion == 4) loadingAsset = Assets.Interfaces.LOADING_CITY;
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else if (lastRegion == 5) loadingAsset = Assets.Interfaces.LOADING_HALLS;
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else loadingAsset = Assets.Interfaces.LOADING_HALLS;
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else loadingAsset = Assets.Interfaces.SHADOW;
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if (DeviceCompat.isDebug()){
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if (DeviceCompat.isDebug()){
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fadeTime = 0f;
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fadeTime = 0f;
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@@ -190,7 +189,8 @@ public class InterlevelScene extends PixelScene {
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@Override
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@Override
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public void update() {
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public void update() {
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super.update();
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super.update();
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if (phase == Phase.FADE_IN) aa = Math.max( 0, (timeLeft - (fadeTime - 0.333f)));
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if (lastRegion == 6) aa = 1;
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else if (phase == Phase.FADE_IN) aa = Math.max( 0, (timeLeft - (fadeTime - 0.333f)));
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else if (phase == Phase.FADE_OUT) aa = Math.max( 0, (0.333f - timeLeft));
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else if (phase == Phase.FADE_OUT) aa = Math.max( 0, (0.333f - timeLeft));
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else aa = 0;
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else aa = 0;
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}
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}
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