v1.4.1: fixed mobs potentially awarding exp after the hero's max level
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@@ -110,7 +110,7 @@ public abstract class Mob extends Char {
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public int defenseSkill = 0;
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public int defenseSkill = 0;
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public int EXP = 1;
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public int EXP = 1;
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public int maxLvl = Hero.MAX_LEVEL;
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public int maxLvl = Hero.MAX_LEVEL-1;
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protected Char enemy;
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protected Char enemy;
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protected int enemyID = -1; //used for save/restore
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protected int enemyID = -1; //used for save/restore
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+1
-1
@@ -141,7 +141,7 @@ public class DistortionTrap extends Trap{
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continue;
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continue;
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}
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}
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mob.maxLvl = Hero.MAX_LEVEL;
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mob.maxLvl = Hero.MAX_LEVEL-1;
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mob.state = mob.WANDERING;
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mob.state = mob.WANDERING;
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mob.pos = point;
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mob.pos = point;
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GameScene.add(mob, DELAY);
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GameScene.add(mob, DELAY);
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