v0.3.1: traps round 3
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committed by
Evan Debenham
parent
272d4834b3
commit
38852c357e
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.*;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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public class CursingTrap extends Trap {
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{
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name = "Cursing trap";
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color = TrapSprite.VIOLET;
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shape = TrapSprite.WAVES;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]) {
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CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
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Sample.INSTANCE.play(Assets.SND_CURSED);
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}
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap != null){
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for (Item item : heap.items){
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if (item.isUpgradable())
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item.cursed = item.cursedKnown = true;
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}
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}
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if (Dungeon.hero.pos == pos){
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Hero hero = Dungeon.hero;
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KindOfWeapon weapon = hero.belongings.weapon;
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Armor armor = hero.belongings.armor;
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KindofMisc misc1 = hero.belongings.misc1;
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KindofMisc misc2 = hero.belongings.misc2;
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if (weapon != null) weapon.cursed = weapon.cursedKnown = true;
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if (armor != null) armor.cursed = armor.cursedKnown = true;
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if (misc1 != null) misc1.cursed = misc1.cursedKnown = true;
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if (misc2 != null) misc2.cursed = misc2.cursedKnown = true;
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EquipableItem.equipCursed(hero);
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GLog.n("Your worn equipment becomes cursed!");
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}
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}
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@Override
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public String desc() {
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return "This trap contains the same malevolent magic found in cursed equipment. " +
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"Trigger it will curse all worn items, and all items in the immediate area.";
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}
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}
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