v0.3.1: traps round 3
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committed by
Evan Debenham
parent
272d4834b3
commit
38852c357e
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.watabou.noosa.Game;
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public class DistortionTrap extends Trap{
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{
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name = "Distortion trap";
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color = TrapSprite.TEAL;
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shape = TrapSprite.LARGE_DOT;
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}
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@Override
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public void activate() {
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InterlevelScene.returnDepth = Dungeon.depth;
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for (Item item : Dungeon.hero.belongings.backpack.items){
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if (item instanceof Key && ((Key)item).depth == Dungeon.depth){
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item.detachAll(Dungeon.hero.belongings.backpack);
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}
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}
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Dungeon.depth--;
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Level level = Dungeon.newLevel();
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Dungeon.switchLevel( level, level.entrance);
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InterlevelScene.returnPos = level.entrance;
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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Game.switchScene(InterlevelScene.class);
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}
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@Override
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public String desc() {
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return "Build from strange magic of unknown origin, this trap will shift and morph the world around you.";
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}
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}
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