v0.3.1: traps round 3
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committed by
Evan Debenham
parent
272d4834b3
commit
38852c357e
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class FrostTrap extends Trap {
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{
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name = "Frost trap";
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color = TrapSprite.WHITE;
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shape = TrapSprite.STARS;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]){
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Splash.at( sprite.center(), 0xFFB2D6FF, 10);
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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}
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap != null) heap.freeze();
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Char ch = Actor.findChar(pos);
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if (ch != null){
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ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this);
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Chill.prolong(ch, Frost.class, 10f + Random.Int(Dungeon.depth));
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if (!ch.isAlive() && ch == Dungeon.hero){
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Dungeon.fail( Utils.format(ResultDescriptions.TRAP, name) );
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GLog.n("You succumb to the freezing trap...");
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}
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}
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}
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@Override
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public String desc() {
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return "when activated, chemicals in this trap will trigger a powerful snap-frost at its location.";
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}
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}
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