v0.3.1: traps round 3
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committed by
Evan Debenham
parent
272d4834b3
commit
38852c357e
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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public class WeakeningTrap extends Trap{
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{
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name = "Weakening trap";
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color = TrapSprite.GREEN;
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shape = TrapSprite.WAVES;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]){
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CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
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}
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Char ch = Actor.findChar( pos );
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if (ch == Dungeon.hero){
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Buff.prolong( ch, Weakness.class, Weakness.duration(ch)*2f);
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} else if (ch != null) {
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Buff.prolong( ch, Slow.class, Slow.duration(ch));
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}
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}
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@Override
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public String desc() {
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return "Dark magic in this trap sucks the energy out of anything that comes into contact with it.";
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}
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}
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