V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice
This commit is contained in:
@@ -35,7 +35,7 @@ public class Regeneration extends Buff {
|
||||
|
||||
ChaliceOfBlood.chaliceRegen regenBuff = Dungeon.hero.buff( ChaliceOfBlood.chaliceRegen.class);
|
||||
if (regenBuff != null)
|
||||
spend( REGENERATION_DELAY - regenBuff.level() );
|
||||
spend( Math.max(REGENERATION_DELAY - regenBuff.level(), 0.5f) );
|
||||
else
|
||||
spend( REGENERATION_DELAY );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user