V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice

This commit is contained in:
Evan Debenham
2014-09-15 09:43:57 -04:00
parent 4dcb086ea8
commit 3885a0f039
2 changed files with 3 additions and 5 deletions
@@ -35,7 +35,7 @@ public class Regeneration extends Buff {
ChaliceOfBlood.chaliceRegen regenBuff = Dungeon.hero.buff( ChaliceOfBlood.chaliceRegen.class);
if (regenBuff != null)
spend( REGENERATION_DELAY - regenBuff.level() );
spend( Math.max(REGENERATION_DELAY - regenBuff.level(), 0.5f) );
else
spend( REGENERATION_DELAY );