v3.2.0: reduced liquid metal cost scaling per lvl to 1.33x from 2x

This commit is contained in:
Evan Debenham
2025-07-26 15:39:19 -04:00
committed by Evan Debenham
parent 6cc40bd07f
commit 38c59724b4
2 changed files with 11 additions and 11 deletions

View File

@@ -2369,7 +2369,7 @@ items.liquidmetal.ac_apply=APPLY
items.liquidmetal.prompt=Select a thrown weapon
items.liquidmetal.already_fixed=That thrown weapon is already in perfect condition!
items.liquidmetal.apply=You use %d liquid metal to repair your thrown weapon.
items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also doubles the amount of metal needed.\n\nLiquid metal cannot be used to repair the tips on tipped darts.
items.liquidmetal.desc=When poured over a thrown weapon, this magical liquid will fill into the cracks and tears from use, restoring the thrown weapon to perfect condition!\n\nA tier 1 weapon requires 10 liquid metal to be fully repaired, a tier 5 weapon requires 30. Each upgrade also increases the amount of metal needed by 33%.\n\nLiquid metal cannot be used to repair the tips on tipped darts.
items.liquidmetal.discover_hint=You can craft this item via alchemy.
items.lostbackpack.name=lost backpack