v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably
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@@ -20,13 +20,12 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class SoulMark extends FlavourBuff {
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public static final float DURATION = 50f;
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public static final float DURATION = 10f;
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{
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type = buffType.NEGATIVE;
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@@ -38,17 +37,14 @@ public class SoulMark extends FlavourBuff {
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}
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@Override
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public String toString() {
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return "Soul Marked";
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public void fx(boolean on) {
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if (on) target.sprite.add(CharSprite.State.MARKED);
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else target.sprite.remove(CharSprite.State.MARKED);
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}
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@Override
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public boolean attachTo(Char target) {
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if (super.attachTo(target) && target.sprite != null){
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target.sprite.emitter().burst(ShadowParticle.UP, 10);
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return true;
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} else
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return false;
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public String toString() {
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return "Soul Marked";
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}
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@Override
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