v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably

This commit is contained in:
Evan Debenham
2015-11-23 15:22:29 -05:00
parent 0ef4ad71fc
commit 38d25f33bb
3 changed files with 94 additions and 86 deletions
@@ -20,13 +20,12 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class SoulMark extends FlavourBuff {
public static final float DURATION = 50f;
public static final float DURATION = 10f;
{
type = buffType.NEGATIVE;
@@ -38,17 +37,14 @@ public class SoulMark extends FlavourBuff {
}
@Override
public String toString() {
return "Soul Marked";
public void fx(boolean on) {
if (on) target.sprite.add(CharSprite.State.MARKED);
else target.sprite.remove(CharSprite.State.MARKED);
}
@Override
public boolean attachTo(Char target) {
if (super.attachTo(target) && target.sprite != null){
target.sprite.emitter().burst(ShadowParticle.UP, 10);
return true;
} else
return false;
public String toString() {
return "Soul Marked";
}
@Override