v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably

This commit is contained in:
Evan Debenham
2015-11-23 15:22:29 -05:00
parent 0ef4ad71fc
commit 38d25f33bb
3 changed files with 94 additions and 86 deletions
@@ -135,7 +135,7 @@ public abstract class Wand extends Item {
if (target != Dungeon.hero &&
Dungeon.hero.subClass == HeroSubClass.WARLOCK &&
Random.Float() < .15f + (level()*chargesUsed*0.03f)){
SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION);
SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION + level());
}
}