v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably
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@@ -135,7 +135,7 @@ public abstract class Wand extends Item {
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if (target != Dungeon.hero &&
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Dungeon.hero.subClass == HeroSubClass.WARLOCK &&
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Random.Float() < .15f + (level()*chargesUsed*0.03f)){
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SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION);
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SoulMark.prolong(target, SoulMark.class, SoulMark.DURATION + level());
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}
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}
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