v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably

This commit is contained in:
Evan Debenham
2015-11-23 15:22:29 -05:00
parent 0ef4ad71fc
commit 38d25f33bb
3 changed files with 94 additions and 86 deletions
@@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.effects.DarkBlock;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SnowParticle;
import com.watabou.noosa.Game;
import com.watabou.noosa.MovieClip;
@@ -60,7 +61,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
private static final float FLASH_INTERVAL = 0.05f;
public enum State {
BURNING, LEVITATING, INVISIBLE, PARALYSED, FROZEN, ILLUMINATED, CHILLED, DARKENED
BURNING, LEVITATING, INVISIBLE, PARALYSED, FROZEN, ILLUMINATED, CHILLED, DARKENED, MARKED
}
protected Animation idle;
@@ -76,6 +77,7 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
protected Emitter burning;
protected Emitter chilled;
protected Emitter marked;
protected Emitter levitation;
protected IceBlock iceBlock;
@@ -259,84 +261,94 @@ public class CharSprite extends MovieClip implements Tweener.Listener, MovieClip
public void add( State state ) {
switch (state) {
case BURNING:
burning = emitter();
burning.pour( FlameParticle.FACTORY, 0.06f );
if (visible) {
Sample.INSTANCE.play( Assets.SND_BURNING );
}
break;
case LEVITATING:
levitation = emitter();
levitation.pour( Speck.factory( Speck.JET ), 0.02f );
break;
case INVISIBLE:
PotionOfInvisibility.melt( ch );
break;
case PARALYSED:
paused = true;
break;
case FROZEN:
iceBlock = IceBlock.freeze( this );
paused = true;
break;
case ILLUMINATED:
GameScene.effect( halo = new TorchHalo( this ) );
break;
case CHILLED:
chilled = emitter();
chilled.pour(SnowParticle.FACTORY, 0.1f);
break;
case DARKENED:
darkBlock = DarkBlock.darken( this );
break;
case BURNING:
burning = emitter();
burning.pour( FlameParticle.FACTORY, 0.06f );
if (visible) {
Sample.INSTANCE.play( Assets.SND_BURNING );
}
break;
case LEVITATING:
levitation = emitter();
levitation.pour( Speck.factory( Speck.JET ), 0.02f );
break;
case INVISIBLE:
PotionOfInvisibility.melt( ch );
break;
case PARALYSED:
paused = true;
break;
case FROZEN:
iceBlock = IceBlock.freeze( this );
paused = true;
break;
case ILLUMINATED:
GameScene.effect( halo = new TorchHalo( this ) );
break;
case CHILLED:
chilled = emitter();
chilled.pour(SnowParticle.FACTORY, 0.1f);
break;
case DARKENED:
darkBlock = DarkBlock.darken( this );
break;
case MARKED:
marked = emitter();
marked.pour(ShadowParticle.UP, 0.1f);
break;
}
}
public void remove( State state ) {
switch (state) {
case BURNING:
if (burning != null) {
burning.on = false;
burning = null;
}
break;
case LEVITATING:
if (levitation != null) {
levitation.on = false;
levitation = null;
}
break;
case INVISIBLE:
alpha( 1f );
break;
case PARALYSED:
paused = false;
break;
case FROZEN:
if (iceBlock != null) {
iceBlock.melt();
iceBlock = null;
}
paused = false;
break;
case ILLUMINATED:
if (halo != null) {
halo.putOut();
}
break;
case CHILLED:
if (chilled != null){
chilled.on = false;
chilled = null;
}
break;
case DARKENED:
if (darkBlock != null) {
darkBlock.lighten();
darkBlock = null;
}
break;
case BURNING:
if (burning != null) {
burning.on = false;
burning = null;
}
break;
case LEVITATING:
if (levitation != null) {
levitation.on = false;
levitation = null;
}
break;
case INVISIBLE:
alpha( 1f );
break;
case PARALYSED:
paused = false;
break;
case FROZEN:
if (iceBlock != null) {
iceBlock.melt();
iceBlock = null;
}
paused = false;
break;
case ILLUMINATED:
if (halo != null) {
halo.putOut();
}
break;
case CHILLED:
if (chilled != null){
chilled.on = false;
chilled = null;
}
break;
case DARKENED:
if (darkBlock != null) {
darkBlock.lighten();
darkBlock = null;
}
break;
case MARKED:
if (marked != null){
marked.on = false;
marked = null;
}
break;
}
}