diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 2b6f86751..c1735dadb 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -229,9 +229,9 @@ actors.buffs.mindvision.desc=Somehow you are able to see all creatures on this f actors.buffs.momentum.momentum=Building Momentum actors.buffs.momentum.running=Freerunning actors.buffs.momentum.resting=Recovering -actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d. -actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d. -actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d. +actors.buffs.momentum.momentum_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the Freerunner can build up to 10 charges. Momentum is rapidly lost when the Freerunner stops moving.\n\nCurrent momentum charge: %d. +actors.buffs.momentum.running_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d. +actors.buffs.momentum.resting_desc=As he moves, the Freerunner builds momentum, which he can spend to start freerunning.\n\nThe Freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d. actors.buffs.ooze.name=Caustic ooze actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away! @@ -379,7 +379,7 @@ actors.hero.abilities.rogue.deathmark.ally_target=You can only mark enemies actors.hero.abilities.rogue.deathmark.short_desc=The Rogue places a _Death Mark_ on a chosen enemy. Marked enemies take bonus damage, but cannot die until the mark ends. actors.hero.abilities.rogue.deathmark.desc=The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage. The mark is applied instantly and lasts for 5 turns.\n\nMarked enemies take bonus damage but are unable to die until the mark expires. If an enemy has 0 HP when the mark ends, they will immediately die.\n\nThis ability costs 35 charge. actors.hero.abilities.rogue.deathmark$deathmarktracker.name=Marked for Death -actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns left: %s. +actors.hero.abilities.rogue.deathmark$deathmarktracker.desc=This enemy has been marked, causing them to take 25%% bonus damage, but also rendering them unable to die until the mark ends.\n\nTurns remaining: %s. actors.hero.abilities.rogue.shadowclone.name=shadow clone actors.hero.abilities.rogue.shadowclone.short_desc=The Rogue summons a _Shadow Clone_, which is frail, but can be directed and deals damage based on his weapon. actors.hero.abilities.rogue.shadowclone.desc=TODO @@ -388,7 +388,7 @@ actors.hero.abilities.huntress.spectralblades.short_desc=The Huntress throws _Sp actors.hero.abilities.huntress.spectralblades.desc=The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. All of the normal effects of a melee weapon will activate, including enchantments.\n\nThis ability costs 25 charge. actors.hero.abilities.huntress.naturespower.name=nature's power actors.hero.abilities.huntress.naturespower$naturespowertracker.name=nature's power -actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns Left: %s. +actors.hero.abilities.huntress.naturespower$naturespowertracker.desc=The Huntress is briefly empowered, increasing her movement speed and attack speed with her bow.\n\nTurns remaining: %s. actors.hero.abilities.huntress.naturespower.short_desc=The Huntress calls upon _Nature's Power_, increasing her movement speed and her bow's rate of fire for a short time. actors.hero.abilities.huntress.naturespower.desc=The Huntress temporarily empowers herself and her bow with the power of nature! This lasts for 8 turns.\n\nDuring this time, the huntress moves at 2x speed, and attacks 33% faster with her bow. The bonus bow effects do not trigger if the sniper is using her special attacks.\n\nThis ability costs 35 charge. actors.hero.abilities.huntress.spirithawk.name=spirit hawk @@ -422,18 +422,18 @@ actors.hero.hero.pain_resist=The pain helps you resist the urge to sleep. actors.hero.hero.revive=The ankh explodes with life-giving energy! actors.hero.heroclass.warrior=warrior -actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage +actors.hero.heroclass.warrior_desc=The Warrior starts with a _unique broken seal_ that generates shielding over his health. The seal can be moved between armors, and can _transfer a single upgrade_ with it.\n\nThe Warrior also starts with a _worn shortsword_, _three throwing stones_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Warrior automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Healing\n_-_ Scrolls of Rage actors.hero.heroclass.mage=mage -actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade +actors.hero.heroclass.mage_desc=The Mage starts with a _unique staff_, which recharges significantly faster than a wand and has 1 more charge. The staff _can be imbued with any wand_ the mage finds in the dungeon.\n\nThe Mage also starts with a _wand of magic missile_ imbued in his staff, cloth armor, a waterskin, and a velvet pouch.\n\nThe Mage automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Liquid Flame\n_-_ Scrolls of Upgrade actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._ actors.hero.heroclass.rogue=rogue -actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping +actors.hero.heroclass.rogue_desc=The Rogue starts with a unique _Cloak of Shadows_, which he can use to become invisible at will.\n\nThe Rogue can _detect secrets and traps_ from a greater distance.\n\nThe Rogue also starts with _a dagger_, _three throwing knives_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Rogue automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Invisibility\n_-_ Scrolls of Magic Mapping actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 10 surprise attacks in one run._ actors.hero.heroclass.huntress=huntress -actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a wasterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby +actors.hero.heroclass.huntress_desc=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe Huntress can travel through tall grass _without trampling it_.\n\nThe Huntress also starts with _studded gloves_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Huntress automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Mind Vision\n_-_ Scrolls of Lullaby actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _hit 15 different enemies with thrown weapons in one run._ actors.hero.herosubclass.berserker=berserker @@ -463,11 +463,11 @@ actors.hero.herosubclass.warden_desc=The Warden has a strong connection to natur ##talents actors.hero.talent$improvisedprojectilecooldown.name=improvised projectiles cooldown -actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s. +actors.hero.talent$improvisedprojectilecooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. actors.hero.talent$rejuvenatingstepscooldown.name=rejuvenating steps cooldown -actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s. +actors.hero.talent$rejuvenatingstepscooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. actors.hero.talent$seershotcooldown.name=seer shot cooldown -actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns left: %s. +actors.hero.talent$seershotcooldown.desc=You have recently used this talent, and must wait before using it again.\n\nTurns remaining: %s. #warrior actors.hero.talent.hearty_meal.title=hearty meal @@ -618,7 +618,7 @@ actors.hero.talent.enhanced_rings.title=enhanced rings actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_. actors.hero.talent.enhanced_lethality.title=enhanced lethality -actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/33/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. +actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/13/27/67% health_ per level of preparation, up from 3/10/20/50%.\n\n_+2:_ The Assassin can assassinate enemies below _5/17/30/83% health_ per level of preparation, up from 3/10/20/50%.\n\n_+3:_ The Assassin can assassinate enemies below _6/20/40/100% health_ per level of preparation, up from 3/10/20/50%. actors.hero.talent.assassins_reach.title=assassin's reach actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4. actors.hero.talent.bounty_hunter.title=bounty hunter @@ -700,7 +700,7 @@ actors.hero.talent.spirit_blades.title=spirit blades actors.hero.talent.spirit_blades.desc=_+1:_ Spectral blades has a _25% chance_ to also use the enchantment on the spirit bow.\n\n_+2:_ Spectral blades has a _50% chance_ to also use the enchantment on the spirit bow.\n\n_+3:_ Spectral blades has a _75% chance_ to also use the enchantment on the spirit bow.\n\n_+4:_ Spectral blades has a _100% chance_ to also use the enchantment on the spirit bow. actors.hero.talent.growing_power.title=growing power -actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 50%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%. +actors.hero.talent.growing_power.desc=_+1:_ The attack and movespeed boosts from nature's power are increased to _38% and 125%_, from 33% and 100%.\n\n_+2:_ The attack and movespeed boosts from nature's power are increased to _42% and 150%_, from 33% and 100%.\n\n_+3:_ The attack and movespeed boosts from nature's power are increased to _46% and 150%_, from 33% and 100%.\n\n_+4:_ The attack and movespeed boosts from nature's power are increased to _50% and 200%_, from 33% and 100%. actors.hero.talent.natures_wrath.title=nature's wrath actors.hero.talent.natures_wrath.desc=_+1:_ While nature's power is active, shots from the spirit bow have an _8% chance_ to trigger a random harmful plant effect.\n\n_+2:_ While nature's power is active, shots from the spirit bow have a _17% chance_ to trigger a random harmful plant effect.\n\n_+3:_ While nature's power is active, shots from the spirit bow have an _25% chance_ to trigger a random harmful plant effect.\n\n_+4:_ While nature's power is active, shots from the spirit bow have a _33% chance_ to trigger a random harmful plant effect.\n\nThe plants that can be triggered are: blindweed, firebloom, icecap, sorrowmoss, and stormvine. actors.hero.talent.wild_momentum.title=wild momentum