v0.9.3: partially implemented the redesigned Elemental Blast ability
This commit is contained in:
@@ -344,8 +344,8 @@ actors.hero.abilities.warrior.shockwave.name=shockwave
|
||||
actors.hero.abilities.warrior.shockwave.desc=The Warrior slams the ground and releases a shockwave in a conical AOE. Enemies caught in the shockwave are damaged and crippled. Consumes 35 energy.
|
||||
actors.hero.abilities.warrior.warrior3.name=???
|
||||
actors.hero.abilities.warrior.warrior3.desc=I haven't decided on this ability yet.
|
||||
actors.hero.abilities.mage.moltenearth.name=molten earth
|
||||
actors.hero.abilities.mage.moltenearth.desc=The Mage casts a spell of molten earth. All the enemies in his field of view will be rooted to the ground and blasted by flames.
|
||||
actors.hero.abilities.mage.elementalblast.name=elemental blast
|
||||
actors.hero.abilities.mage.elementalblast.desc=TODO
|
||||
actors.hero.abilities.mage.mage2.name=???
|
||||
actors.hero.abilities.mage.mage2.desc=I haven't decided on this ability yet.
|
||||
actors.hero.abilities.mage.mage3.name=???
|
||||
@@ -526,12 +526,12 @@ actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiet
|
||||
actors.hero.talent.necromancers_minions.title=necromancer's minions
|
||||
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _13% chance_ to raise them as a corrupted wraith.\n\n_+2:_ When a soul marked enemy dies, the Warlock has a _27% chance_ to raise them as a corrupted wraith.\n\n_+3:_ When a soul marked enemy dies, the Warlock has a _40% chance_ to raise them as a corrupted wraith.
|
||||
|
||||
actors.hero.talent.molten_earth_1.title=TODO NAME
|
||||
actors.hero.talent.molten_earth_1.desc=TODO DESC
|
||||
actors.hero.talent.molten_earth_2.title=TODO NAME
|
||||
actors.hero.talent.molten_earth_2.desc=TODO DESC
|
||||
actors.hero.talent.molten_earth_3.title=TODO NAME
|
||||
actors.hero.talent.molten_earth_3.desc=TODO DESC
|
||||
actors.hero.talent.blast_radius.title=blast radius
|
||||
actors.hero.talent.blast_radius.desc=_+1:_ Elemental blast's radius is increased to _5 tiles_, from 4.\n\n_+2:_ Elemental blast's radius is increased to _6 tiles_, from 4.\n\n_+3:_ Elemental blast's radius is increased to _7 tiles_, from 4.\n\n_+4:_ Elemental blast's radius is increased to _8 tiles_, from 4.
|
||||
actors.hero.talent.elemental_blast_2.title=TODO NAME
|
||||
actors.hero.talent.elemental_blast_2.desc=TODO DESC
|
||||
actors.hero.talent.elemental_blast_3.title=TODO NAME
|
||||
actors.hero.talent.elemental_blast_3.desc=TODO DESC
|
||||
|
||||
actors.hero.talent.mage_2_1.title=TODO NAME
|
||||
actors.hero.talent.mage_2_1.desc=TODO DESC
|
||||
|
||||
Reference in New Issue
Block a user