v3.0.0: expanded artifacts that can trigger illuminate for priest
This commit is contained in:
@@ -564,7 +564,7 @@ actors.hero.spells.guidinglight.name=guiding light
|
||||
actors.hero.spells.guidinglight.prompt=Choose a target
|
||||
actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarantees a hit.
|
||||
actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next physical attack made against an illuminated enemy is guaranteed to hit them.
|
||||
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five.
|
||||
actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands and some artifacts, dealing bonus damage equal to the item's level plus five. Any artifact that directly affects an enemy will trigger this effect.
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light
|
||||
actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user