v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
This commit is contained in:
committed by
Evan Debenham
parent
60ff641bc5
commit
39f140a4f5
@@ -1,44 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.wands;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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//TODO: pull visual logic out of here to another place, then remove
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public abstract class WandOfBlink extends Wand {
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public static void appear( Char ch, int pos ) {
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ch.sprite.interruptMotion();
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ch.move( pos );
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ch.sprite.place( pos );
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if (ch.invisible == 0) {
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ch.sprite.alpha( 0 );
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ch.sprite.parent.add( new AlphaTweener( ch.sprite, 1, 0.4f ) );
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}
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ch.sprite.emitter().start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
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Sample.INSTANCE.play( Assets.SND_TELEPORT );
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}
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}
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