From 3a5f7240004f4c507ec7c429f999e258d83f8495 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 6 Nov 2015 16:50:00 -0500 Subject: [PATCH] v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2. --- .../shatteredpixeldungeon/actors/mobs/Tengu.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java index d08f40a13..55183189a 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Tengu.java @@ -71,7 +71,7 @@ public class Tengu extends Mob { @Override public int damageRoll() { - return Random.NormalIntRange( 6, 12 ); + return Random.NormalIntRange( 6, 15 ); } @Override @@ -99,7 +99,7 @@ public class Tengu extends Mob { //phase 1 of the fight is over if (beforeHitHP > HT/2 && HP <= HT/2){ - HP = HT/2; + HP = (HT/2)-1; yell("Let's make this interesting..."); ((PrisonBossLevel)Dungeon.level).progress(); BossHealthBar.bleed(true);