v3.0.0: implemented a basic early window for cleric spell selection

This commit is contained in:
Evan Debenham
2024-10-17 12:55:11 -04:00
parent 011bdb04ad
commit 3a6d16cee4
4 changed files with 140 additions and 5 deletions

View File

@@ -30,6 +30,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
@@ -37,6 +38,13 @@ import com.watabou.utils.Random;
public class GuidingLight extends ClericSpell {
public static GuidingLight INSTANCE = new GuidingLight();
@Override
public int icon() {
return HeroIcon.ELEMENTAL_BLAST; //TODO unique icon
}
@Override
public String targetingPrompt() {
return Messages.get(this, "prompt");

View File

@@ -24,13 +24,15 @@ package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.MagicImmune;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfEnergy;
import com.shatteredpixel.shatteredpixeldungeon.journal.Catalog;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndClericSpells;
import java.util.ArrayList;
@@ -74,21 +76,22 @@ public class HolyTome extends Artifact {
if (hero.buff(MagicImmune.class) != null) return;
if (action.equals(AC_CAST)) {
usesTargeting = false;
if (!isEquipped(hero)) GLog.i(Messages.get(Artifact.class, "need_to_equip"));
else if (charge == 0) GLog.i(Messages.get(this, "no_charge"));
else {
//TODO need to flow into spell selection and not just auto-cast guiding light
usesTargeting = true;
new GuidingLight().use(this, hero);
GameScene.show(new WndClericSpells(this, hero, false));
}
}
}
public boolean canCast( Hero hero, ClericSpell spell ){
return (charge >= spell.chargeUse(hero));
}
public void spendCharge( float chargesSpent ){
partialCharge -= chargesSpent;
while (partialCharge < 0){

View File

@@ -24,6 +24,7 @@ package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
@@ -75,6 +76,9 @@ public class HeroIcon extends Image {
public static final int WEAPON_SWAP = 37;
public static final int MONK_ABILITIES = 38;
//cleric spells
public HeroIcon(HeroSubClass subCls){
super( Assets.Interfaces.HERO_ICONS );
if (film == null){
@@ -99,4 +103,12 @@ public class HeroIcon extends Image {
frame(film.get(action.actionIcon()));
}
public HeroIcon(ClericSpell spell){
super( Assets.Interfaces.HERO_ICONS );
if (film == null){
film = new TextureFilm(texture, SIZE, SIZE);
}
frame(film.get(spell.icon()));
}
}

View File

@@ -0,0 +1,112 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2024 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.windows;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.ClericSpell;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.spells.GuidingLight;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.HolyTome;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon;
import com.shatteredpixel.shatteredpixeldungeon.ui.IconButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import java.util.ArrayList;
public class WndClericSpells extends Window {
protected static final int WIDTH = 120;
public WndClericSpells(HolyTome tome, Hero cleric, boolean info){
IconTitle title = new IconTitle(new ItemSprite(tome), info ? "Spell Info" : "Cast A Spell");
title.setRect(0, 0, WIDTH, 0);
add(title);
IconButton btnInfo = new IconButton(Icons.INFO.get()){
@Override
protected void onClick() {
GameScene.show(new WndClericSpells(tome, cleric, !info));
hide();
}
};
btnInfo.setRect(WIDTH-16, 0, 16, 16);
add(btnInfo);
//TODO we might want to intercept quickslot hotkeys and auto-cast the last spell if relevant
RenderedTextBlock msg = PixelScene.renderTextBlock( info ? "Select a spell to learn about it, or press the info button to switch to cast mode." : "Select a spell to cast it, or press the info button to switch to info mode.", 6);
msg.maxWidth(WIDTH);
msg.setPos(0, title.bottom()+4);
add(msg);
//TODO build spell list
ArrayList<ClericSpell> spells = new ArrayList<>();
spells.add(GuidingLight.INSTANCE);
ArrayList<IconButton> spellBtns = new ArrayList<>();
for (ClericSpell spell : spells){
IconButton spellBtn = new IconButton(new HeroIcon(spell)){
@Override
protected void onClick() {
if (info){
ShatteredPixelDungeon.scene().addToFront(new WndTitledMessage(new HeroIcon(spell), spell.name(), spell.desc()));
} else {
hide();
spell.use(tome, cleric);
//TODO, probably need targeting logic here
if (spell.useTargeting() && Dungeon.quickslot.contains(tome)){
QuickSlotButton.useTargeting(Dungeon.quickslot.getSlot(tome));
}
}
}
};
if (!info && !tome.canCast(cleric, spell)){
spellBtn.enable(false);
}
add(spellBtn);
spellBtns.add(spellBtn);
}
//TODO rows?
int left = 0;
for (IconButton btn : spellBtns){
btn.setRect(left, msg.bottom()+4, 20, 20);
left += btn.width()+4;
}
resize(WIDTH, (int)spellBtns.get(0).bottom());
}
//TODO we probably want to offset this window for mobile so it appears closer to quickslots
}