v0.3.2b: implemented locked room time mechanics into bosses
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@@ -22,6 +22,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.HashSet;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CapeOfThorns;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.LloydsBeacon;
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@@ -129,7 +130,14 @@ public class DM300 extends Mob {
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Buff.prolong( ch, Paralysis.class, 2 );
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}
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}
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@Override
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public void damage(int dmg, Object src) {
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super.damage(dmg, src);
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null) lock.addTime(dmg*1.5f);
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}
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@Override
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public void die( Object cause ) {
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