v0.3.2b: implemented locked room time mechanics into bosses
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@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.GooWarn;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
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@@ -221,6 +222,8 @@ public class Goo extends Mob {
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yell("GLUUUURP!");
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spend( TICK );
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}
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LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
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if (lock != null) lock.addTime(dmg*2);
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}
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@Override
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