v0.3.2b: implemented locked room time mechanics into bosses

This commit is contained in:
Evan Debenham
2015-11-07 21:19:26 -05:00
parent 318df64246
commit 3a9331eddb
5 changed files with 48 additions and 6 deletions
@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.GooWarn;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.ui.BossHealthBar;
@@ -221,6 +222,8 @@ public class Goo extends Mob {
yell("GLUUUURP!");
spend( TICK );
}
LockedFloor lock = Dungeon.hero.buff(LockedFloor.class);
if (lock != null) lock.addTime(dmg*2);
}
@Override