v1.3.2: fixed various inconsistencies with controller tooltip prompts
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@@ -91,6 +91,7 @@ public class InputHandler extends InputAdapter {
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@Override
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public synchronized boolean touchDown(int screenX, int screenY, int pointer, int button) {
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ControllerHandler.setControllerPointer(false);
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ControllerHandler.controllerActive = false;
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Gdx.input.setOnscreenKeyboardVisible(false); //in-game events never need keyboard, so hide it
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if (button >= 3 && KeyBindings.isKeyBound( button + 1000 )) {
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