v1.2.0: balance changes to spells (except summon elemental)
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@@ -1048,7 +1048,7 @@ items.spells.alchemize$wndalchemizeitem.energize_1=Turn 1 into %d energy
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items.spells.alchemize$wndalchemizeitem.energize_all=Turn all into %d energy
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items.spells.aquablast.name=aqua blast
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items.spells.aquablast.desc=This spell will create a burst of water at the target location. It isn't forceful enough to do damage (even to fiery enemies), but it will spread water to nearby terrain and very briefly stun anything caught in the center of the burst.
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items.spells.aquablast.desc=This spell will create a burst of water at the target location. It isn't forceful enough to do damage (even to fiery enemies), but it will spread water to nearby terrain and knock back characters near the burst.
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items.spells.arcanecatalyst.name=arcane catalyst
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items.spells.arcanecatalyst.desc=This ball of golden dust is made from the deconstructed essence of a scroll. It glimmers in the darkness of the dungeon.\n\nThis catalyst is primarily useful as an alchemy ingredient, but you can also channel the magic directly to get the effect of a random scroll.
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@@ -1065,7 +1065,7 @@ items.spells.beaconofreturning.desc=This intricate spell grants the user the abi
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items.spells.curseinfusion.name=curse infusion
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items.spells.curseinfusion.inv_title=Curse an item
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items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will be upgraded in addition to being cursed. Curse infusion upgrades do not stack, and the upgrade is lost if the item becomes uncursed.
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items.spells.curseinfusion.desc=This spell infuses a piece of equipment with the same powerful malignant magic present within DM-300. The item it is used on will immediately be cursed, and any enchantment or glyph it may have had will be overridden.\n\nIn the case of weapons, armor, and wands, the item will gain upgrades in addition to being cursed. Curse infusion upgrades do not stack, and the upgrades are lost if the item becomes uncursed.
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items.spells.featherfall.name=feather fall
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items.spells.featherfall.light=You feel light as a feather!
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@@ -1085,7 +1085,9 @@ items.spells.magicalporter.nowhere=There is nowhere for you to port an item to.
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items.spells.magicalporter.desc=This spell will magically transport any item it is cast on. Unlike a merchant's beacon however, the items will be transported to the entrance of the next boss floor.
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items.spells.phaseshift.name=phase shift
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items.spells.phaseshift.desc=This chaotic spell will teleport any character it is aimed at to a random location on the current floor. This spell can be directed at a target or at the user themselves.
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items.spells.phaseshift.no_self=You cannot teleport yourself with that.
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items.spells.phaseshift.no_target=There is nothing to teleport there.
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items.spells.phaseshift.desc=This chaotic spell will teleport any character it is aimed at to a random location on the current floor, and stun them for a significant amount of time. Powerful foes will be able to resist the stunning effect. This spell can be directed at a target or at the user themselves.
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items.spells.reclaimtrap.name=reclaim trap
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items.spells.reclaimtrap.no_trap=There is no trap there.
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