From 3c8f6d7e086b163458ecf0da7e76b873f00c2488 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 15 Oct 2024 14:01:19 -0400 Subject: [PATCH] v3.0.0: fixed monk unarmed abilities not using armor ignore dmg icon --- .../shatteredpixel/shatteredpixeldungeon/actors/Char.java | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 3044f7603..7791704b5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -841,6 +841,12 @@ public abstract class Char extends Actor { icon = FloatingText.PHYS_DMG_NO_BLOCK; } + //special case for monk using unarmed abilities + if (src == Dungeon.hero + && Dungeon.hero.buff(MonkEnergy.MonkAbility.UnarmedAbilityTracker.class) != null){ + icon = FloatingText.PHYS_DMG_NO_BLOCK; + } + if (src instanceof Hunger) icon = FloatingText.HUNGER; if (src instanceof Burning) icon = FloatingText.BURNING; if (src instanceof Chill || src instanceof Frost) icon = FloatingText.FROST;