v3.0.0: fully implemented body form's effect

This commit is contained in:
Evan Debenham
2025-02-03 16:39:23 -05:00
parent 9f9c3a2bdc
commit 3c963e917f
9 changed files with 246 additions and 28 deletions
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@@ -548,6 +548,14 @@ actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascended form
actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Radiant energy is emanating from the Cleric's body. While in this form the Cleric gains 2 attack range (from the holy energy projecting from them), and 10 shielding whenever they spend a holy tome charge. They are also able to cast the spells which are unlocked via ascended form's talents.\n\nThe shield granted by ascended form and its spells will not decay normally, but will instantly fade when ascended form ends.\n\nCurrent shielding: %1$d.\nTurns remaining: %2$d.
actors.hero.abilities.cleric.trinity.name=trinity
actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells!
actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped!
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.artifact_use=Trinity will apply this artifact's effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells.
actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped.
actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously.
@@ -558,13 +566,6 @@ actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to
actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form
actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form
actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form
actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.artifact_use=Trinity will apply this artifact's effect at _+%1$d_, at the cost of _%2$s charge._
actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._
actors.hero.abilities.cleric.powerofmany.name=power of many
actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
@@ -593,6 +594,8 @@ actors.hero.spells.blessspell.desc=The Cleric places a holy blessing on themselv
actors.hero.spells.bodyform.name=body form
actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph.
actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with.
actors.hero.spells.bodyform$bodyformbuff.name=body form
actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s.
actors.hero.spells.cleanse.name=cleanse
actors.hero.spells.cleanse.short_desc=Clears debuffs and grants shielding.