v3.0.0: added names for Cleric armor abilities and glowing sprite state
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@@ -523,15 +523,15 @@ actors.hero.abilities.duelist.feint.bad_location=You can't move to that location
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actors.hero.abilities.duelist.feint.short_desc=The Duelist _Feints_, faking an attack while dashing to an adjacent tile. Enemies will attack her afterimage, leaving them open to a counterattack.
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actors.hero.abilities.duelist.feint.desc=The Duelist fakes an attack while dashing to an adjacent tile, leaving behind a momentary afterimage of herself. Enemies that were attacking the Duelist will attack her afterimage instead.\n\nEnemies that attack the afterimage become confused, which cancels their next action and leaves them open to a surprise attack.
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actors.hero.abilities.cleric.cleric1.name=Unknown
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actors.hero.abilities.cleric.cleric1.short_desc=This armor ability hasn't been implemented yet.
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actors.hero.abilities.cleric.cleric1.desc=This armor ability hasn't been implemented yet. It is not currently selectable.
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actors.hero.abilities.cleric.cleric2.name=Unknown
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actors.hero.abilities.cleric.cleric2.short_desc=This armor ability hasn't been implemented yet.
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actors.hero.abilities.cleric.cleric2.desc=This armor ability hasn't been implemented yet. It is not currently selectable.
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actors.hero.abilities.cleric.cleric3.name=Unknown
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actors.hero.abilities.cleric.cleric3.short_desc=This armor ability hasn't been implemented yet.
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actors.hero.abilities.cleric.cleric3.desc=This armor ability hasn't been implemented yet. It is not currently selectable.
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actors.hero.abilities.cleric.ascendedform.name=ascended form
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actors.hero.abilities.cleric.ascendedform.short_desc=_(UNFINISHED)_ The Cleric assumes an _Ascended Form_, gaining bonus shielding when they use spells.
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actors.hero.abilities.cleric.ascendedform.desc=_Ascended Form has not been implemented yet, and so is currently unselectable._
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actors.hero.abilities.cleric.trinity.name=trinity
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actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of new spells, which each cost tome charges and armor charge.
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actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._
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actors.hero.abilities.cleric.powerofmany.name=power of many
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actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one.
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actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._
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actors.hero.abilities.ratmogrify.name=ratmogrify
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@@ -703,7 +703,7 @@ actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spe
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actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with wands and some artifacts for bonus damage.\n\nThey also gain the _Radiance_ spell, which dispels darkness and illuminates and momentarily stuns all visible enemies at the cost of 2 charges.
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actors.hero.herosubclass.paladin=paladin
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actors.hero.herosubclass.paladin_short_desc=_(UNFINISHED)_ The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward.
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actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable_\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
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actors.hero.herosubclass.paladin_desc=_The Paladin has not been implemented yet, and so is currently unselectable._\n\nThe Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, and no longer override existing enchantments and glyphs.\n\nThey also gain the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power.
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##talents
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actors.hero.talent$provokedangertracker.name=provoked anger
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