From 3f0b693a8979977bd91c9fbd0272fde8d93c7f92 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 14 Nov 2021 17:09:26 -0500 Subject: [PATCH] v1.1.0: increased ghost hero hp regen to match rose recharge speed --- .../shatteredpixeldungeon/items/artifacts/DriedRose.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java index 79660c09f..e2944f19e 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/DriedRose.java @@ -374,10 +374,10 @@ public class DriedRose extends Artifact { if (ghost != null){ defaultAction = AC_DIRECT; - //heals to full over 1000 turns + //heals to full over 500 turns LockedFloor lock = target.buff(LockedFloor.class); if (ghost.HP < ghost.HT && (lock == null || lock.regenOn())) { - partialCharge += (ghost.HT / 1000f) * RingOfEnergy.artifactChargeMultiplier(target); + partialCharge += (ghost.HT / 500f) * RingOfEnergy.artifactChargeMultiplier(target); updateQuickslot(); if (partialCharge > 1) {