Merging 1.7.5 Source: items/ additions
This commit is contained in:
@@ -0,0 +1,115 @@
|
||||
/*
|
||||
* Pixel Dungeon
|
||||
* Copyright (C) 2012-2015 Oleg Dolya
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||
*/
|
||||
package com.shatteredpixel.shatteredpixeldungeon.items;
|
||||
|
||||
import com.watabou.noosa.audio.Sample;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||
import com.watabou.utils.Random;
|
||||
|
||||
public class Bomb extends Item {
|
||||
|
||||
{
|
||||
name = "bomb";
|
||||
image = ItemSpriteSheet.BOMB;
|
||||
defaultAction = AC_THROW;
|
||||
stackable = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onThrow( int cell ) {
|
||||
if (Level.pit[cell]) {
|
||||
super.onThrow( cell );
|
||||
} else {
|
||||
Sample.INSTANCE.play( Assets.SND_BLAST, 2 );
|
||||
|
||||
if (Dungeon.visible[cell]) {
|
||||
CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 );
|
||||
}
|
||||
|
||||
boolean terrainAffected = false;
|
||||
for (int n : Level.NEIGHBOURS9) {
|
||||
int c = cell + n;
|
||||
if (c >= 0 && c < Level.LENGTH) {
|
||||
if (Dungeon.visible[c]) {
|
||||
CellEmitter.get( c ).burst( SmokeParticle.FACTORY, 4 );
|
||||
}
|
||||
|
||||
if (Level.flamable[c]) {
|
||||
Level.set( c, Terrain.EMBERS );
|
||||
GameScene.updateMap( c );
|
||||
terrainAffected = true;
|
||||
}
|
||||
|
||||
Char ch = Actor.findChar( c );
|
||||
if (ch != null) {
|
||||
int dmg = Random.Int( 1 + Dungeon.depth, 10 + Dungeon.depth * 2 ) - Random.Int( ch.dr() );
|
||||
if (dmg > 0) {
|
||||
ch.damage( dmg, this );
|
||||
if (ch.isAlive()) {
|
||||
Buff.prolong( ch, Paralysis.class, 2 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (terrainAffected) {
|
||||
Dungeon.observe();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isUpgradable() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isIdentified() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Item random() {
|
||||
quantity = Random.IntRange( 1, 3 );
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int price() {
|
||||
return 10 * quantity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String info() {
|
||||
return
|
||||
"This is a relatively small bomb, filled with black powder. Conveniently, its fuse is lit automatically when the bomb is thrown.";
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user