v2.0.0: implemented the focus and dash monk abilities
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@@ -274,11 +274,16 @@ actors.buffs.monkenergy.name=energy
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actors.buffs.monkenergy.desc=As she defeats enemies, the monk gains energy that she can use on a variety of abilities. Most enemies grant 1 energy when defeated, and the Monk does not lose energy over time.\n\nCurrent energy: %1$d/%2$d.
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actors.buffs.monkenergy.desc_cooldown=The monk has recently used an ability, and must wait before using another.\n\nCurrent cooldown: %d turns.
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actors.buffs.monkenergy$monkability$flurry.name=flurry of blows
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actors.buffs.monkenergy$monkability$flurry.desc=An instant strike that deals X-Y damage and ignores armor. This ability has no cooldown if the Monk just attacked normally or with a weapon ability.
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actors.buffs.monkenergy$monkability$dash.name=dash
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actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 2 tiles away. This ability can go over hazards, but not through enemies or walls.
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actors.buffs.monkenergy$monkability$flurry.desc=An instant strike that deals %1$d-%2$d damage and ignores armor. This ability has no cooldown if the Monk just attacked normally or with a weapon ability.
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actors.buffs.monkenergy$monkability$focus.name=focus
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actors.buffs.monkenergy$monkability$focus.desc=The monk takes a turn to focus, letting them dodge the next physical attack made against them within 20 turns.
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actors.buffs.monkenergy$monkability$focus.desc=The monk takes a turn to focus, letting her parry the next physical attack made against her within 30 turns.
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actors.buffs.monkenergy$monkability$focus$focusbuff.name=focused
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actors.buffs.monkenergy$monkability$focus$focusbuff.desc=The monk is focused on her surroundings, anticipating the next physical attack made against her. While focused, she is garunteed to parry the next incoming physical attack.\n\nTurns remaining: %s.
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actors.buffs.monkenergy$monkability$dash.name=dash
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actors.buffs.monkenergy$monkability$dash.prompt=Choose a location
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actors.buffs.monkenergy$monkability$dash.too_far=That location is too far away.
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actors.buffs.monkenergy$monkability$dash.blocked=There is something blocking that location.
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actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 2 tiles away. This ability can go over hazards, but not through enemies or walls.
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actors.buffs.monkenergy$monkability$dragonkick.name=dragon kick
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actors.buffs.monkenergy$monkability$dragonkick.desc=A devastating kick that deals X-Y damage and ignores armor. The force of the kick is so strong that the target is knocked away and paralyzed for 10 turns.
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actors.buffs.monkenergy$monkability$meditate.name=meditate
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@@ -1181,7 +1186,7 @@ actors.mobs.monk.def_verb=blocked
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actors.mobs.monk.parried=parried
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actors.mobs.monk.desc=These monks are fanatics, who have devoted themselves to protecting their king through physical might. So great is their devotion that they have totally surrendered their minds to their king, and now roam the dwarvern city like mindless zombies.\n\nMonks rely solely on the art of hand-to-hand combat, and are able to use their unarmed fists both for offense and defense. When they become focused, monks will parry the next physical attack used against them, even if it was otherwise guaranteed to hit. Monks build focus more quickly while on the move, and more slowly when in direct combat.
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actors.mobs.monk$focus.name=focused
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actors.mobs.monk$focus.desc=This monk is perfectly honed in on their target, and seem to be anticipating their moves before they make them.\n\nWhile focused, the next physical attack made against their character is guaranteed to miss, no matter what circumstances there are. Parrying this attack will spend the monk's focus, and they will need to build it up again to parry another attack. Monks build focus more quickly while they are moving.
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actors.mobs.monk$focus.desc=This monk is perfectly honed in on their target, and seem to be anticipating their moves before they make them.\n\nWhile focused, the next physical attack made against this character is guaranteed to miss, no matter what circumstances there are. Parrying this attack will spend the monk's focus, and they will need to build it up again to parry another attack. Monks build focus more quickly while they are moving.
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actors.mobs.piranha.name=giant piranha
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actors.mobs.piranha.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
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