v3.2.3: fixed layout issues in alchemy and game scene with insets

This commit is contained in:
Evan Debenham
2025-09-01 17:39:01 -04:00
parent 4f9bf8cc7f
commit 3fd1205621
2 changed files with 3 additions and 3 deletions

View File

@@ -706,7 +706,7 @@ public class AlchemyScene extends PixelScene {
energyLeft.text(energyText); energyLeft.text(energyText);
energyLeft.setPos( energyLeft.setPos(
centerW - energyLeft.width()/2, centerW - energyLeft.width()/2,
Camera.main.height - 8 - energyLeft.height() energyLeft.top()
); );
energyIcon.x = energyLeft.left() - energyIcon.width(); energyIcon.x = energyLeft.left() - energyIcon.width();
@@ -882,7 +882,7 @@ public class AlchemyScene extends PixelScene {
energyLeft.text(energyText); energyLeft.text(energyText);
energyLeft.setPos( energyLeft.setPos(
centerW - energyLeft.width()/2, centerW - energyLeft.width()/2,
Camera.main.height - 8 - energyLeft.height() energyLeft.top()
); );
energyIcon.x = energyLeft.left() - energyIcon.width(); energyIcon.x = energyLeft.left() - energyIcon.width();

View File

@@ -384,7 +384,7 @@ public class GameScene extends PixelScene {
boss = new BossHealthBar(); boss = new BossHealthBar();
boss.camera = uiCamera; boss.camera = uiCamera;
boss.setPos( 6 + (uiCamera.width - boss.width())/2, 20); boss.setPos( insets.left + 6 + (uiCamera.width - insets.left - insets.right - boss.width())/2, insets.top + 20);
add(boss); add(boss);
resume = new ResumeIndicator(); resume = new ResumeIndicator();