v3.2.3: fixed layout issues in alchemy and game scene with insets
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@@ -706,7 +706,7 @@ public class AlchemyScene extends PixelScene {
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energyLeft.text(energyText);
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energyLeft.text(energyText);
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energyLeft.setPos(
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energyLeft.setPos(
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centerW - energyLeft.width()/2,
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centerW - energyLeft.width()/2,
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Camera.main.height - 8 - energyLeft.height()
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energyLeft.top()
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);
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);
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energyIcon.x = energyLeft.left() - energyIcon.width();
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energyIcon.x = energyLeft.left() - energyIcon.width();
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@@ -882,7 +882,7 @@ public class AlchemyScene extends PixelScene {
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energyLeft.text(energyText);
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energyLeft.text(energyText);
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energyLeft.setPos(
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energyLeft.setPos(
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centerW - energyLeft.width()/2,
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centerW - energyLeft.width()/2,
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Camera.main.height - 8 - energyLeft.height()
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energyLeft.top()
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);
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);
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energyIcon.x = energyLeft.left() - energyIcon.width();
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energyIcon.x = energyLeft.left() - energyIcon.width();
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@@ -384,7 +384,7 @@ public class GameScene extends PixelScene {
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boss = new BossHealthBar();
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boss = new BossHealthBar();
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boss.camera = uiCamera;
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boss.camera = uiCamera;
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boss.setPos( 6 + (uiCamera.width - boss.width())/2, 20);
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boss.setPos( insets.left + 6 + (uiCamera.width - insets.left - insets.right - boss.width())/2, insets.top + 20);
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add(boss);
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add(boss);
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resume = new ResumeIndicator();
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resume = new ResumeIndicator();
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