v3.2.5: fixed cutout handling triggering when no cutout is there on iOS
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@@ -373,7 +373,7 @@ public class GameScene extends PixelScene {
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float menuBarMaxLeft = uiCamera.width-insets.right-MenuPane.WIDTH;
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float menuBarMaxLeft = uiCamera.width-insets.right-MenuPane.WIDTH;
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int hpBarMaxWidth = 50; //default max width
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int hpBarMaxWidth = 50; //default max width
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float buffBarTopRowMaxWidth = 55; //default max width
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float buffBarTopRowMaxWidth = 55; //default max width
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if (largeInsetTop == 0){
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if (largeInsetTop == 0 && insets.top > 0){
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//iOS's Dynamic island badly obstructs the first buff bar row
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//iOS's Dynamic island badly obstructs the first buff bar row
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if (DeviceCompat.isiOS()){
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if (DeviceCompat.isiOS()){
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//TODO bad to hardcode and approximate this atm
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//TODO bad to hardcode and approximate this atm
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