v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
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@@ -247,7 +247,7 @@ public class CursedWand {
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//shock and recharge
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case 3:
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LightningTrap.trigger(user.pos, user);
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new LightningTrap().set( user.pos ).activate();
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Buff.prolong(user, ScrollOfRecharging.Recharging.class, 20f);
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ScrollOfRecharging.charge(user);
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SpellSprite.show(user, SpellSprite.CHARGE);
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@@ -322,7 +322,7 @@ public class CursedWand {
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//summon monsters
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case 3:
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SummoningTrap.trigger( user.pos, user );
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new SummoningTrap().set( user.pos ).activate();
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wand.wandUsed();
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break;
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}
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