v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
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@@ -23,13 +23,18 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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public class ToxicTrap {
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public class ToxicTrap extends Trap{
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// 0x40CC55
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public static void trigger( int pos, Char ch ) {
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{
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name = "toxic gas trap";
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image = 0;
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}
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@Override
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public void activate() {
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GameScene.add( Blob.seed( pos, 300 + 20 * Dungeon.depth, ToxicGas.class ) );
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}
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}
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