v0.3.4: updated translations

This commit is contained in:
Evan Debenham
2016-01-23 03:43:34 -05:00
committed by Evan Debenham
parent b70e70d74b
commit 41185a37e0
21 changed files with 317 additions and 317 deletions
@@ -20,7 +20,7 @@ items.armor.glyphs.stench.name=%s des Gestanks
items.armor.glyphs.viscosity.name=%s der Zähigkeit
items.armor.glyphs.viscosity.deferred=verzögert %d
items.armor.glyphs.viscosity$defereddamage.name=Verzögerter Schaden
# items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has protected you from damage, it seems to be slowly paying you back for it.\n\nDamage is being dealt to you over time instead of immediately. You will take one damage per turn until there is no damage left.\n\nDeferred damage remaining\: %d.
items.armor.glyphs.viscosity$defereddamage.desc=Während die Glyphe auf deiner Rüstung dich geschützt hat vor Schaden, wirkt es so, als ob Sie Ihren Tribut nun einfordert. \n\nDer Schaden, welchen du eigentlich sofort erleiden würdest, wird dir nun über die Zeit zugefügt. Du nimmst jeden Zug ein Schaden bis kein Schaden mehr übrig ist. \n\nAktuell sind noch %d verzögerte Schaden übrig.
@@ -78,12 +78,12 @@ items.armor.warriorarmor.desc=Obwohl diese Rüstung schwer aussieht, erlaubt es
items.artifacts.alchemiststoolkit.name=Tragbares Alchemielabor
##this one isn't dropped, so for now no i18n
# items.artifacts.artifact.unequip_title=Unequip one item
# items.artifacts.artifact.unequip_message=You can only wear two misc items at a time.
# items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
# items.artifacts.artifact.cursed_worn=The artifact painfully binds itself to you.
items.artifacts.artifact.unequip_title=Leg' einen Ausrüstungsteil ab.
items.artifacts.artifact.unequip_message=Du kannst nur zwei verschiedene Gegenstände zugleich tragen.
items.artifacts.artifact.cannot_wear_two=Du kannst nicht zwei selbe Artefakte tragen.
items.artifacts.artifact.cursed_worn=Das Artefakt bindet sich schmerzhaft an dich.
# items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact.
# items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that.
items.artifacts.artifact.need_to_equip=Du musst dich mit dem Artefakt ausrüsten um das zu tun.
items.artifacts.capeofthorns.name=Dornenumhang
# items.artifacts.capeofthorns.desc=These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power?
@@ -96,8 +96,8 @@ items.artifacts.capeofthorns$thorns.name=Dornen
# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s.
items.artifacts.chaliceofblood.name=Kelch des Blutes
# items.artifacts.chaliceofblood.yes=Yes, I know what I'm doing
# items.artifacts.chaliceofblood.no=No, I changed my mind
items.artifacts.chaliceofblood.yes=Ja, ich weiß was ich tue
items.artifacts.chaliceofblood.no=Nein, habs mir anders überlegt
# items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy?
# items.artifacts.chaliceofblood.onprick=You prick yourself, and your life essence drains into the chalice.
# items.artifacts.chaliceofblood.ondeath=The Chalice sucks your life essence dry...
@@ -113,7 +113,7 @@ items.artifacts.cloakofshadows.name=Umhang der Schatten
# items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
# items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy.
# items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger\!
# items.artifacts.cloakofshadows$cloakstealth.name=Cloaked
items.artifacts.cloakofshadows$cloakstealth.name=Verhüllt
# items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge.
items.artifacts.driedrose.name=Vertrocknete Rose
@@ -121,18 +121,18 @@ items.artifacts.driedrose$petal.name=Vertrocknete Blüte
items.artifacts.etherealchains.name=Ätherketten
# items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
# items.artifacts.etherealchains.cursed=You can't use cursed chains.
# items.artifacts.etherealchains.does_nothing=That won't do anything.
# items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target.
# items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there.
# items.artifacts.etherealchains.prompt=Choose a location to target.
items.artifacts.etherealchains.cursed=Du kannst verfluchte Ketten nicht verwenden.
items.artifacts.etherealchains.does_nothing=Das wird gar nichts bewirken.
items.artifacts.etherealchains.cant_pull=Deine Kette kann dieses Ziel nicht ziehen.
items.artifacts.etherealchains.nothing_to_grab=Dort ist nichts zu greifen.
items.artifacts.etherealchains.prompt=Wähle eine Zielposition.
# items.artifacts.etherealchains.desc=These large yet lightweight chains glow with spiritual energy. They can be used to pull you towards terrain, or pull enemies toward you. The ethereal nature of the chains even allows them to extend through walls\!
# items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your side, constantly swinging around, trying to trip or bind you
# items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile.
# items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger\!
items.artifacts.etherealchains.desc_equipped=Die Kette hängt an deiner Seite, langsam die spirituelle Energie derer aufsaugend die du besiegst. Jede Ladung entspricht einem Kettenglied, das genau eine Kachel weit reicht.
items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker\!
items.artifacts.hornofplenty.name=Horn des Überflusses
# items.artifacts.hornofplenty.eat=You eat from the horn.
items.artifacts.hornofplenty.eat=Du isst aus dem Horn.
# items.artifacts.hornofplenty.prompt=Select a piece of food
# items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\!
# items.artifacts.hornofplenty.full=Your horn is full of food\!
@@ -145,8 +145,8 @@ items.artifacts.hornofplenty.name=Horn des Überflusses
items.artifacts.lloydsbeacon.name=Iloyd´s Signalfeuer
# items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now.
# items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails.
# items.artifacts.lloydsbeacon.prompt=Choose a location to zap.
items.artifacts.lloydsbeacon.tele_fail=Die Teleportationsmagie versagt.
items.artifacts.lloydsbeacon.prompt=Wähle eine Position zum Abknallen.
# items.artifacts.lloydsbeacon.levelup=Your beacon grows stronger\!
# items.artifacts.lloydsbeacon.preventing=Strong magic aura of this place prevents you from using the lloyd's beacon\!
# items.artifacts.lloydsbeacon.creatures=Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.
@@ -163,57 +163,57 @@ items.artifacts.sandalsofnature.name_1=Schuhe der Natur
items.artifacts.sandalsofnature.name_2=Stiefel der Natur
items.artifacts.sandalsofnature.name_3=Beinschienen der Natur
# items.artifacts.sandalsofnature.no_charge=They have no energy right now.
# items.artifacts.sandalsofnature.prompt=Select a seed
# items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed.
# items.artifacts.sandalsofnature.levelup=Your footwear surges in size\!
# items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier.
items.artifacts.sandalsofnature.prompt=Wähle ein Samenkorn
items.artifacts.sandalsofnature.already_fed=Dein Schuhwerk hat bereits kürzlich Nährstoffe dieses Samens aufgenommen.
items.artifacts.sandalsofnature.levelup=Das Schuhwerk wächst rapide\!
items.artifacts.sandalsofnature.absorb_seed=Das Schuhwerk absorbiert das Samenkorn, es sieht gesunder aus.
# items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants\! They seem very weak and pale, perhaps they need to be given nutrients?
# items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further?
# items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree.
# items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact.
# items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature.
items.artifacts.sandalsofnature.desc_4=Die Pflanzen scheinen ausgewachsen zu sein, sie ähneln bewehrten Beinschienen. Sie sind braun und sehen wie kräftige Bäume aus.
items.artifacts.sandalsofnature.desc_hint=Mit diesem Gegenstand fühlst du dich mehr mit der Natur verbunden.
items.artifacts.sandalsofnature.desc_cursed=Die Verfluchten Sandalen verhindern jegliche Einstimmung auf die Natur.
# items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it.
# items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.
items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert.
items.artifacts.talismanofforesight.name=Talisman der Vorsorge
# items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet.
items.artifacts.talismanofforesight.no_charge=Dein Talisman ist noch nicht aufgeladen.
# items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor.
# items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual.
# items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened.
# items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, making it impossible to concentrate.
# items.artifacts.talismanofforesight$foresight.name=Foresight
# items.artifacts.talismanofforesight$foresight.levelup=Your Talisman grows stronger\!
# items.artifacts.talismanofforesight$foresight.full_charge=Your Talisman is fully charged\!
# items.artifacts.talismanofforesight$foresight.uneasy=You feel uneasy.
# items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger.
items.artifacts.talismanofforesight$foresight.levelup=Dein Talisman wird stärker\!
items.artifacts.talismanofforesight$foresight.full_charge=Dein Talisman ist aufgeladen\!
items.artifacts.talismanofforesight$foresight.uneasy=Du fühlst dich unwohl.
items.artifacts.talismanofforesight$foresight.desc=Du bist nervös. Als wäre eine unsichtbare Gefahr in der Nähe.
items.artifacts.timekeepershourglass.name=Zeitmesser´s Stundenglas
# items.artifacts.timekeepershourglass.in_use=Your hourglass is already in use.
items.artifacts.timekeepershourglass.in_use=Deine Sanduhr ist bereits in Verwendung.
# items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet.
# items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass.
items.artifacts.timekeepershourglass.cursed=Du kannst eine verfluchte Sanduhr nicht verwenden.
# items.artifacts.timekeepershourglass.onstasis=The world seems to shift around you in an instant.
# items.artifacts.timekeepershourglass.onfreeze=Everything around you suddenly freezes.
# items.artifacts.timekeepershourglass.stasis=Put myself in stasis
items.artifacts.timekeepershourglass.stasis=Ich versetze mich selbst in Stasis
# items.artifacts.timekeepershourglass.freeze=Freeze time around me
# items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable.\n\nWhen time is frozen, you can move as if your actions take no time. Note that attacking will break this.
# items.artifacts.timekeepershourglass.desc=This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, surely using this magic would give you some control over time.
# items.artifacts.timekeepershourglass.desc_hint=The hourglass seems to have lost some sand, if only you could find some...
items.artifacts.timekeepershourglass.desc_hint=Die Sanduhr scheint Sand verloren zu haben. Wenn du nur welchen finden könntest...
# items.artifacts.timekeepershourglass.desc_cursed=The cursed hourglass is locked to your side, you can feel it trying to manipulate your flow of time.
items.artifacts.timekeepershourglass$sandbag.name=Beutel mit magischem Sand
# items.artifacts.timekeepershourglass$sandbag.levelup=You add the sand to your hourglass.
# items.artifacts.timekeepershourglass$sandbag.maxlevel=Your hourglass is filled with magical sand\!
# items.artifacts.timekeepershourglass$sandbag.no_hourglass=You have no hourglass to place this sand into.
items.artifacts.timekeepershourglass$sandbag.levelup=Du hast den Sand in deine Sanduhr gefüllt.
items.artifacts.timekeepershourglass$sandbag.maxlevel=Deine Sanduhr ist mit magischem Sand gefüllt\!
items.artifacts.timekeepershourglass$sandbag.no_hourglass=Du hast keine Sanduhr in die du diesen Sand geben könntest.
# items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...
items.artifacts.unstablespellbook.name=Instabiles Zauberbuch
# items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded.
# items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now.
# items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook.
# items.artifacts.unstablespellbook.prompt=Select a scroll
items.artifacts.unstablespellbook.blinded=Solange du blind bist kannst du nicht im Buch lesen.
items.artifacts.unstablespellbook.no_charge=Dein Zauberbuch hat im Moment keine Energie.
items.artifacts.unstablespellbook.cursed=Du kannst nicht in einem verfluchten Zauberbuch lesen.
items.artifacts.unstablespellbook.prompt=Wähle einen Zauberspruch
# items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book.
# items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book.
# items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet.
items.artifacts.unstablespellbook.unable_scroll=Du kannst dem Buch diesen Zauberspruch nicht hinzufügen.
items.artifacts.unstablespellbook.unknown_scroll=Du weißt noch nicht, was das für ein Zauberspruch ist.
# items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast.
# items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.
# items.artifacts.unstablespellbook.desc_index=The book's index is incomplete, and is currently pointing to the following blank pages\:
@@ -745,25 +745,25 @@ items.bomb.name=Bombe
# items.dewdrop.already_full=You already have full health.
# items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.
# items.dewvial.name=dew vial
items.dewvial.name=Taufläschchen
# items.dewvial.value=%+dHP
# items.dewvial.collected=You collected a dewdrop into your dew vial.
# items.dewvial.full=Your dew vial is full\!
# items.dewvial.empty=Your dew vial is empty\!
items.dewvial.collected=Du hast einen Tautropfen in den Fläschchen gegeben.
items.dewvial.full=Dein Taufläschchen ist voll\!
items.dewvial.empty=Dein Taufläschchen ist leer\!
# items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.
# items.equipableitem.unequip_cursed=You can't remove a cursed item\!
items.equipableitem.unequip_cursed=Du kannst einen verfluchten Rüstungsteil nicht ablegen\!
# items.gold.name=gold
items.gold.name=Gold
# items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
# items.honeypot.name=honeypot
items.honeypot.name=Honigtopf
# items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
# items.honeypot$shatteredpot.name=shattered honeypot
items.honeypot$shatteredpot.name=Zerbrochener Honigtopf
# items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.
# items.item.pack_full=Your pack is too full for the %s.
# items.item.prompt=Choose direction of throw
items.item.pack_full=Dein Rucksack ist zu voll für %s.
items.item.prompt=Wähle die Wurfrichtung
# items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s
@@ -771,7 +771,7 @@ items.bomb.name=Bombe
# items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely.
# items.stylus.name=arcane stylus
# items.stylus.prompt=Select an armor to inscribe
items.stylus.prompt=Wähle eine Rüstung zum Beschriften
# items.stylus.inscribed=You inscribed your armor with the stylus
# items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.
@@ -782,12 +782,12 @@ items.bomb.name=Bombe
items.torch.name=Fackel
# items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.
# items.weightstone.name=weightstone
# items.weightstone.select=Select a weapon to balance
# items.weightstone.light=you balanced your weapon to make it lighter
# items.weightstone.heavy=you balanced your weapon to make it heavier
items.weightstone.name=Wuchtgewicht
items.weightstone.select=Wähle eine Waffe zum Ausbalancieren
items.weightstone.light=Du hast deine Waffe auf leichter getrimmt
items.weightstone.heavy=Du hast deine Waffe auf schwerer getrimmt
# items.weightstone.desc=Using a weightstone, you can balance your melee weapon to make it lighter or heavier, increasing either speed or damage at the expense of the other.
# items.weightstone$wndbalance.choice=How would you like to balance your weapon?
# items.weightstone$wndbalance.light=Lighter
items.weightstone$wndbalance.choice=Wie würdest du deine Waffe gern ausbalancieren?
items.weightstone$wndbalance.light=Leichter
items.weightstone$wndbalance.heavy=Schwerer
items.weightstone$wndbalance.cancel=Vergiss es